Question

I need to extract homogeneity, correlation, contrast, and energy texture features from a Gray-Level Co-Occurrence Matrix (GLCM).

Can anyone tell me any simple algorithm which can calculate these texture features for java implementation?

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Solution

These are so called haralick features. You could implement them on your own scince they are really easy.

A quick search for 'haralick java' turned up this code which, at a first glance, looks like something you could use. Code for Haralick Features

It is part of the jfeaturelib. Project Site

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