Question

I've followed the tessellation tutorial on Rastertek's website and have managed to get it working.

I'm just wondering if its possible to modify a subdivisions vertex in one of the shader files. The result I'm looking for is to divide up a plane into subdivisions and then manipulate the subdivisions to create waves, is that possible or have I completed missed something? :)

Was it helpful?

Solution

Found out how to do it.

Modifications can be made after the vertex position has been calculated in the domain shader.

:D

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