Question

I wanted to know if there's a smoother and lighter way to make animations with a loop.

[NSTimer scheduledTimerWithTimeInterval:[NSTimeInterval] target:[target] selector:@selector() userInfo:[UInfo] repeats:[BOOL]];

Is there a better way than that makes the animation smoother or is it that I'm testing on the iOS simulator on the Mac?

Was it helpful?

Solution

CADisplayLink will let you trigger your work when the display refreshes; that's probably the best thing to use for this.

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