Question

What is maximum size of texture that should be used in andengine. I used

this.diamondTexture = new Texture(2048, 512, TextureOptions.BILINEAR_PREMULTIPLYALPHA);

When loading in device(HTC G1 T-Mobile) it shows blank screen. After reducing the image size and when replacing the above line with this

this.diamondTexture = new Texture(1024, 512, TextureOptions.BILINEAR_PREMULTIPLYALPHA);

Its running . Whats the problem ?

Was it helpful?

Solution

Common approach - texture max size is 1024x1024. Some hi-end devices can handle 2048x2048 textures, but it`s better to use 1024x1024 size if you want your application to run on almost all devices.

OTHER TIPS

Your device might be running out of memory when using the larger texture. Check your logCat for errors.

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