If you want to create the illusion that the object is spinning, do something like this:
Use a PointLight
and add it as a child of the camera, instead of a child of the scene: camera.add( light );
, and offset the point light like so: light.position.set( 10, 10, 0 );
You will need to add the camera as a child of the scene, too, in this case: scene.add( camera );
three.js r.66