Question

I'm currently working with JFrame and I'm trying to draw a rectangle but I don't know how to execute the code paint(Graphics g), how do I get the Graphics object?

package com.raggaer.frame;

import java.awt.Dimension;
import java.awt.Graphics;

import javax.swing.JFrame;

public class Frame {

    private JFrame frame;

    public Frame() {

        this.frame = new JFrame("Java Snake");
        this.frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
        this.frame.setSize(new Dimension(500, 500));

        // DRAW??

        this.frame.setVisible(true);

    }

    public void paint(Graphics g) {

        g.drawRect(10, 10, 200, 200);
    }
}
Was it helpful?

Solution

Just call frame.repaint() (which should be called once automatically) to make it repaint the graphics. No need to provide your own Graphics object.

Side note, you should be using a JPanel with paintComponent(Graphics) instead. This will make handling of events a lot easier, especially for a game like snake.


Here is a small code example on Stack Overflow: Java drawing on JPanel which on a JFrame

And one I made myself with usage of Java 8:

import javax.swing.*;
import java.awt.*;

/**
 * @author Obicere
 */
public class PaintExample {

    public PaintExample() {

        final JFrame frame = new JFrame("Paint Example");
        final MyPanel panel = new MyPanel();

        frame.add(panel);

        frame.pack();
        frame.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
        frame.setLocationRelativeTo(null);
        frame.setVisible(true);
    }

    public static void main(final String[] args) {
        SwingUtilities.invokeLater(PaintExample::new);
    }


    public class MyPanel extends JPanel {

        @Override
        public void paintComponent(final Graphics g) {
            super.paintComponent(g);

            g.setColor(Color.YELLOW);
            g.fillOval(0, 0, 50, 50);
            g.setColor(Color.BLACK);
            g.drawOval(0, 0, 50, 50);

            g.drawLine(20, 10, 20, 20);
            g.drawLine(30, 10, 30, 20);

            g.drawArc(15, 15, 20, 20, 180, 180);


            g.drawString("Drawing with swing!", 10, 100);
        }

        @Override
        public Dimension getPreferredSize() {
            return new Dimension(400, 400);
        }

    }
}

enter image description here


As request of your comment, I also modified the program to display objects upon request:

import javax.swing.*;
import java.awt.*;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.util.LinkedList;

/**
 * @author Obicere
 */
public class PaintExample {


    public PaintExample() {
        final JFrame frame = new JFrame("Paint Example");
        final MyPanel panel = new MyPanel();

        frame.add(panel);

        frame.pack();
        frame.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
        frame.setLocationRelativeTo(null);
        frame.setVisible(true);
    }

    public static void main(final String[] args) {
        SwingUtilities.invokeLater(PaintExample::new);
    }


    public class MyPanel extends JPanel {

        private final LinkedList<SmileyFace> faces;

        public MyPanel() {
            faces = new LinkedList<>();
            addMouseListener(new MouseAdapter() {
                @Override
                public void mousePressed(MouseEvent e) {
                    faces.add(new SmileyFace(e.getX(), e.getY()));
                    MyPanel.this.repaint(); // Refresh the display on the screen
                }
            });
        }

        @Override
        public void paintComponent(final Graphics g) {
            super.paintComponent(g);
            faces.stream().forEach((e) -> e.render(g));
        }

        @Override
        public Dimension getPreferredSize() {
            return new Dimension(400, 400);
        }

    }

    public class SmileyFace {

        private final int x;
        private final int y;

        public SmileyFace(final int x, final int y) {
            this.x = x;
            this.y = y;
        }

        public void render(final Graphics g) {

            g.setColor(Color.YELLOW);
            g.fillOval(x, y, 50, 50);
            g.setColor(Color.BLACK);
            g.drawOval(x, y, 50, 50);

            g.drawLine(x + 20, y + 10, x + 20, y + 20);
            g.drawLine(x + 30, y + 10, x + 30, y + 20);

            g.drawArc(x + 15, y + 15, 20, 20, 180, 180);
        }

    }

}

enter image description here

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