Question

I'm currently working with JFrame and I'm trying to draw a rectangle but I don't know how to execute the code paint(Graphics g), how do I get the Graphics object?

package com.raggaer.frame;

import java.awt.Dimension;
import java.awt.Graphics;

import javax.swing.JFrame;

public class Frame {

    private JFrame frame;

    public Frame() {

        this.frame = new JFrame("Java Snake");
        this.frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
        this.frame.setSize(new Dimension(500, 500));

        // DRAW??

        this.frame.setVisible(true);

    }

    public void paint(Graphics g) {

        g.drawRect(10, 10, 200, 200);
    }
}
Était-ce utile?

La solution

Just call frame.repaint() (which should be called once automatically) to make it repaint the graphics. No need to provide your own Graphics object.

Side note, you should be using a JPanel with paintComponent(Graphics) instead. This will make handling of events a lot easier, especially for a game like snake.


Here is a small code example on Stack Overflow: Java drawing on JPanel which on a JFrame

And one I made myself with usage of Java 8:

import javax.swing.*;
import java.awt.*;

/**
 * @author Obicere
 */
public class PaintExample {

    public PaintExample() {

        final JFrame frame = new JFrame("Paint Example");
        final MyPanel panel = new MyPanel();

        frame.add(panel);

        frame.pack();
        frame.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
        frame.setLocationRelativeTo(null);
        frame.setVisible(true);
    }

    public static void main(final String[] args) {
        SwingUtilities.invokeLater(PaintExample::new);
    }


    public class MyPanel extends JPanel {

        @Override
        public void paintComponent(final Graphics g) {
            super.paintComponent(g);

            g.setColor(Color.YELLOW);
            g.fillOval(0, 0, 50, 50);
            g.setColor(Color.BLACK);
            g.drawOval(0, 0, 50, 50);

            g.drawLine(20, 10, 20, 20);
            g.drawLine(30, 10, 30, 20);

            g.drawArc(15, 15, 20, 20, 180, 180);


            g.drawString("Drawing with swing!", 10, 100);
        }

        @Override
        public Dimension getPreferredSize() {
            return new Dimension(400, 400);
        }

    }
}

enter image description here


As request of your comment, I also modified the program to display objects upon request:

import javax.swing.*;
import java.awt.*;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.util.LinkedList;

/**
 * @author Obicere
 */
public class PaintExample {


    public PaintExample() {
        final JFrame frame = new JFrame("Paint Example");
        final MyPanel panel = new MyPanel();

        frame.add(panel);

        frame.pack();
        frame.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
        frame.setLocationRelativeTo(null);
        frame.setVisible(true);
    }

    public static void main(final String[] args) {
        SwingUtilities.invokeLater(PaintExample::new);
    }


    public class MyPanel extends JPanel {

        private final LinkedList<SmileyFace> faces;

        public MyPanel() {
            faces = new LinkedList<>();
            addMouseListener(new MouseAdapter() {
                @Override
                public void mousePressed(MouseEvent e) {
                    faces.add(new SmileyFace(e.getX(), e.getY()));
                    MyPanel.this.repaint(); // Refresh the display on the screen
                }
            });
        }

        @Override
        public void paintComponent(final Graphics g) {
            super.paintComponent(g);
            faces.stream().forEach((e) -> e.render(g));
        }

        @Override
        public Dimension getPreferredSize() {
            return new Dimension(400, 400);
        }

    }

    public class SmileyFace {

        private final int x;
        private final int y;

        public SmileyFace(final int x, final int y) {
            this.x = x;
            this.y = y;
        }

        public void render(final Graphics g) {

            g.setColor(Color.YELLOW);
            g.fillOval(x, y, 50, 50);
            g.setColor(Color.BLACK);
            g.drawOval(x, y, 50, 50);

            g.drawLine(x + 20, y + 10, x + 20, y + 20);
            g.drawLine(x + 30, y + 10, x + 30, y + 20);

            g.drawArc(x + 15, y + 15, 20, 20, 180, 180);
        }

    }

}

enter image description here

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