Question

I'm using GLUT in a C++ OpenGL project. I tried to use the glutSetCursor function in order to get the common 'hand' cursor, which usually appears in other applications when hovering something clickable. However, none of the GLUT_CURSOR defines gives me that cursor. One of the defines is GLUT_CURSOR_INFO with the description 'Pointing hand', which I would assume is what I want, however this only gives me the SizeAll cursor (probably as a fallback).

Is there something else I need to do to get this cursor to work, or is this a problem with GLUT in Windows?

(I'm currently using Windows 7 Ultimate 64-bit)

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Solution

GLUT is a very simplicistic framework and you just hit one of it's limits. Time to look for another framework to use.

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