GLUT is a very simplicistic framework and you just hit one of it's limits. Time to look for another framework to use.
How to change to the hand cursor with GLUT (in windows)?
문제
I'm using GLUT in a C++ OpenGL project. I tried to use the glutSetCursor function in order to get the common 'hand' cursor, which usually appears in other applications when hovering something clickable. However, none of the GLUT_CURSOR defines gives me that cursor. One of the defines is GLUT_CURSOR_INFO with the description 'Pointing hand', which I would assume is what I want, however this only gives me the SizeAll cursor (probably as a fallback).
Is there something else I need to do to get this cursor to work, or is this a problem with GLUT in Windows?
(I'm currently using Windows 7 Ultimate 64-bit)
해결책
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