Question

I'm planning on writing a multiplayer game with Android as my primary focus as far as OS/platform, but I would like the ability to port the game to at least the web. I'm looking into Andengine as I'm just starting out with java and android and it seems the most noob friendly. The game shouldn't be too demanding as it will be a 2d turn based game with simple animations and chat.

  1. So my main question - is it possible to port a Andengine game to the web?

  2. If not what would you suggest?

  3. I looked at libgdx, but I'm concerned that it might be a little to advanced for someone just starting out with java/android. Am I correct in my assumption?

  4. Another idea I've been playing around with is writing the game in Flash and porting it to Android with Adobe Air - does anyone have any experience with this? Is it a bad idea? I kind of have my doubts of how well this will work, but if nobody can really talk me down from this idea, I might just go this route.

I've also considered writing the game in pygame as it seems easier but I don't like the idea of players having to download something like Pygame Subset for Android or Kivy to run the game. So basically if the other options are either too difficult or wont work on android then I'm probably just going to go with Andengine and consider rewriting it later for the web if people like it enough.

No correct solution

Licensed under: CC-BY-SA with attribution
Not affiliated with StackOverflow
scroll top