Question

I have read the in-app billing setup but still I don't understand a thing..

Can anyone or does anyone have a sample in-app billing of opening an activity?

Example: I have a game that has five buttons and all of the buttons open a new java class activity. But in one of the buttons I want to add in-app billing that a user has to purchase only once first before viewing the activity.

Thanks

Wally

Was it helpful?

Solution

You might want to check out an abstraction layer like Swarm, which provides in-app purchases with some convenience wrappers. You can do things like (pseudocode):

userInventory.containsItem(itemId) and storeItem.purchase()

Which should make the majority of in-app purchase stuff pretty simple.

Licensed under: CC-BY-SA with attribution
Not affiliated with StackOverflow
scroll top