Question

I'd like to set up an OpenGL development environment in Linux that I can also cross-compile for Windows out of. It looks like GLFW + OpenGL will give me what I need.

I tried installing the GLFW development package for Ubuntu 8.10, but I had dependency problems. I may stick with it, though.

Has anyone used GLFW for Linux? Has anyone tried cross-compiling for Windows? Is there another solution to handle windowing with OpenGL that might be better?

Was it helpful?

Solution

I would try SDL, it is very easy to use. For cross compilation, I would use MinGW or Cygwin.

OTHER TIPS

I second SDL. I also suggest GLee or GLEW for extension managing as well

I would recommend looking at using Qt and OpenGL together for your windowing needs. As of 4.5, Qt is now LGPL, and supports Linux, Windows, and Mac out of the box.

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