Question

I'm currently using this code for hotkey manager that i found on another post here:

public class HotKeyReader
    {
        public static event EventHandler<HotKeyEventArgs> HotKeyPressed;

        public static int RegisterHotKey(Keys key, KeyModifiers modifiers)
        {
            int id = System.Threading.Interlocked.Increment(ref _id);
            RegisterHotKey(_wnd.Handle, id, (uint)modifiers, (uint)key);
            return id;
        }

        public static bool UnregisterHotKey(int id)
        {
            return UnregisterHotKey(_wnd.Handle, id);
        }

        protected static void OnHotKeyPressed(HotKeyEventArgs e)
        {
            if (HotKeyReader.HotKeyPressed != null)
            {
                HotKeyReader.HotKeyPressed(null, e);
            }
        }

        private static MessageWindow _wnd = new MessageWindow();

        private class MessageWindow : Form
        {
            protected override void WndProc(ref Message m)
            {
                if (m.Msg == WM_HOTKEY)
                {
                    HotKeyEventArgs e = new HotKeyEventArgs(m.LParam);
                    HotKeyReader.OnHotKeyPressed(e);
                }

                base.WndProc(ref m);
            }

            private const int WM_HOTKEY = 0x312;
        }

        [DllImport("user32")]
        private static extern bool RegisterHotKey(IntPtr hWnd, int id, uint fsModifiers, uint vk);

        [DllImport("user32")]
        private static extern bool UnregisterHotKey(IntPtr hWnd, int id);

        private static int _id = 0;
    }


    public class HotKeyEventArgs : EventArgs
    {
        public readonly Keys Key;
        public readonly KeyModifiers Modifiers;

        public HotKeyEventArgs(Keys key, KeyModifiers modifiers)
        {
            this.Key = key;
            this.Modifiers = modifiers;
        }

        public HotKeyEventArgs(IntPtr hotKeyParam)
        {
            uint param = (uint)hotKeyParam.ToInt64();
            Key = (Keys)((param & 0xffff0000) >> 16);
            Modifiers = (KeyModifiers)(param & 0x0000ffff);
        }
    }

    [Flags]
    public enum KeyModifiers
    {
        Alt = 1,
        Control = 2,
        Shift = 4,
        Windows = 8,
        NoRepeat = 0x4000
    }

But when a hotkey is registered, for example, just using "a", you can no longer use "a" anywhere else in windows. Is there anyway to stop this from happening? Or is there a better code out there that does the same.

Was it helpful?

Solution

A keyboard hook, installed with SetWindowsHook, would allow observing the keystroke without affecting its delivery to the application.

Licensed under: CC-BY-SA with attribution
Not affiliated with StackOverflow
scroll top