Parent-Child Constraints
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13-09-2019 - |
Question
Example:
var circle1 :Canvas = new Canvas();
var circle2 :Canvas = new Canvas();
circle1.addChild( circle2 )
circle1.scaleX = 2;
After the example before when Flash will render circle2 because it is child to circle1 it will be scaled to. Is there a way I can scale circle1 without affect circle2 or what can I do to circle2 so it can have the same scale ?
Solution
May help you : http://natejc.com/blog/?p=68
OTHER TIPS
It's quite simple, just compensate for the fact you double the size of the parent.
var circle1 :Canvas = new Canvas();
var circle2 :Canvas = new Canvas();
circle1.addChild( circle2 )
circle1.scaleX = 2;
circle2.scaleX = .5; // Added
A maybe handy function, which takes care of scaling issues, could be:
function setParentOnlyScaleX(parent:Canvas, scale:Number):void {
parent.scaleX = scale;
for (var i = 0; i < parent.numChildren - 1; ++i) {
var child:Canvas = circle1.getChildAt(i);
child.scaleX = 1 / scale;
}
}
The first snippet then would be:
var circle1 :Canvas = new Canvas();
var circle2 :Canvas = new Canvas();
circle1.addChild( circle2 )
setParentOnlyScale(circle1, 2);
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