Question

I'm planning to build a simple tile-based RTS (Real-Time Strategy) game for the iPhone and iPod touch.

Is there an existing game engine or framework that I could use? If so, where can I find it?

Was it helpful?

Solution

I don't think there's a high-level engine dedicated to building tile-based RTS games that will run on the iPhone, but the iPhone port of cocos2d is great/easy for 2D games in general. http://code.google.com/p/cocos2d-iphone/

OTHER TIPS

Cocos2D is probably your best bet -- http://www.cocos2d-iphone.org/

Define simple as far as the graphics and animation go... You may not need to bother with Cocos2D at all. If it is simple enough you could use both CoreGraphics and CoreAnimation along with CoreData and create your own engine. Being able to use the three together would simplify development as well as allow for the easiest way to manage and build additional functionality.

Would love to hear more - I might throw some code your way as well.

Ciao Matthew

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