Question

I have some operations in my iPad app that are CPU-intensive, and I'd really like to be able to test them on the simulator, making sure things will still run smoothly on the actual iPad.

The simulator seems to run faster than the iPad and I need a way to test an iPad app's speed in a more reliable/real-world method.

Is there any way I can do this?

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Solution

I'm still hoping to find better answers than this (and happy to switch my "answered" checkmark to a better solution if I see it), but here's how I'm approaching this problem for now:

I'm writing universal apps and testing the CPU-intensive bits on my iPhone. My thinking is that the iPad's A4 is probably scaled up enough to handle the extra graphics processing that's needed for the larger screen. So if the same code is smooth on the iPhone, it will probably still be smooth on the iPad.

OTHER TIPS

The only way to know how your app will perform on a device is to test it on that device. Apple's apparently given a very small number of developers early access to iPad hardware; if you're not one of them, then you're going to have to wait for April 3 to test it.

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