getting Xcode to build my iPhone app on the iPhone Simulator after setting up my physical iPod to test with?
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21-09-2019 - |
Question
I am new to developing apps for the iPhone. I just went through the entire process the other day of properly setting up my developer account to allow me to test my programs on my physical iPod. Once I set it up though, I was not able to figure out how to get the iPhone Simulator working again. I would like to test my programs quickly with the simulator and then test major revisions periodically on the physical device. How can I adjust the target of the compiled program to test? Any insight would be appreciated. Thank you for your time.
Solution
Change the active SDK to "Simulator"
Project -> Active SDK -> iPhone Simulator 3.1.2
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