Question

I'd like to be able to swap two variables without the use of a temporary variable in C#. Can this be done?

decimal startAngle = Convert.ToDecimal(159.9);
decimal stopAngle = Convert.ToDecimal(355.87);

// Swap each:
//   startAngle becomes: 355.87
//   stopAngle becomes: 159.9
Was it helpful?

Solution

First of all, swapping without a temporary variable in a language as C# is a very bad idea.

But for the sake of answer, you can use this code:

startAngle = startAngle + stopAngle;
stopAngle = startAngle - stopAngle;
startAngle = startAngle - stopAngle;

Problems can however occur with rounding off if the two numbers differ largely. This is due to the nature of floating point numbers.

If you want to hide the temporary variable, you can use a utility method:

public static class Foo {

    public static void Swap<T> (ref T lhs, ref T rhs) {
        T temp = lhs;
        lhs = rhs;
        rhs = temp;
    }
}

OTHER TIPS

The right way to swap two variables is:

decimal tempDecimal = startAngle;
startAngle = stopAngle;
stopAngle = tempDecimal;

In other words, use a temporary variable.

There you have it. No clever tricks, no maintainers of your code cursing you for decades to come, no entries to The Daily WTF, and no spending too much time trying to figure out why you needed it in one operation anyway since, at the lowest level, even the most complicated language feature is a series of simple operations.

Just a very simple, readable, easy to understand, t = a; a = b; b = t; solution.

In my opinion, developers who try to use tricks to, for example, "swap variables without using a temp" or "Duff's device" are just trying to show how clever they are (and failing miserably).

I liken them to those who read highbrow books solely for the purpose of seeming more interesting at parties (as opposed to expanding your horizons).

Solutions where you add and subtract, or the XOR-based ones, are less readable and most likely slower than a simple "temp variable" solution (arithmetic/boolean-ops instead of plain moves at an assembly level).

Do yourself, and others, a service by writing good quality readable code.

That's my rant. Thanks for listening :-)

As an aside, I'm quite aware this doesn't answer your specific question (and I'll apologise for that) but there's plenty of precedent on SO where people have asked how to do something and the correct answer is "Don't do it".

Yes, use this code:

stopAngle = Convert.ToDecimal(159.9);
startAngle = Convert.ToDecimal(355.87);

The problem is harder for arbitrary values. :-)

C# 7 introduced tuples which enables swapping two variables without a temporary one:

int a = 10;
int b = 2;
(a, b) = (b, a);

This assigns b to a and a to b.

int a = 4, b = 6;
a ^= b ^= a ^= b;

Works for all types including strings and floats.

BenAlabaster showed a practical way of doing a variable switch, but the try-catch clause is not needed. This code is enough.

static void Swap<T>(ref T x, ref T y)
{
     T t = y;
     y = x;
     x = t;
}

The usage is the same as he shown:

float startAngle = 159.9F
float stopAngle = 355.87F
Swap(ref startAngle, ref stopAngle);

You could also use an extension method:

static class SwapExtension
{
    public static T Swap<T>(this T x, ref T y)
    {
        T t = y;
        y = x;
        return t;
    }
}

Use it like this:

float startAngle = 159.9F;
float stopAngle = 355.87F;
startAngle = startAngle.Swap(ref stopAngle);

Both ways uses a temporary variable in the method, but you don't need the temporary variable where you do the swapping.

A binary XOR swap with a detailed example:

XOR truth table:

a b a^b
0 0  0
0 1  1
1 0  1
1 1  0

Input:

a = 4;
b = 6;

Step 1: a = a ^ b

a  : 0100
b  : 0110
a^b: 0010 = 2 = a

Step 2: b = a ^ b

a  : 0010
b  : 0110
a^b: 0100 = 4 = b

Step 3: a = a ^ b

a  : 0010
b  : 0100
a^b: 0110 = 6 = a

Output:

a = 6;
b = 4;

Not in C#. In native code you might be able to use the triple-XOR swap trick, but not in a high level type-safe language. (Anyway, I've heard that the XOR trick actually ends up being slower than using a temporary variable in many common CPU architectures.)

You should just use a temporary variable. There's no reason you can't use one; it's not like there's a limited supply.

For the sake of future learners, and humanity, I submit this correction to the currently selected answer.

If you want to avoid using temp variables, there are only two sensible options that take first performance and then readability into consideration.

  • Use a temp variable in a generic Swap method. (Absolute best performance, next to inline temp variable)
  • Use Interlocked.Exchange. (5.9 times slower on my machine, but this is your only option if multiple threads will be swapping these variables simultaneously.)

Things you should never do:

  • Never use floating point arithmetic. (slow, rounding and overflow errors, hard to understand)
  • Never use non-primitive arithmetic. (slow, overflow errors, hard to understand) Decimal is not a CPU primitive and results in far more code than you realize.
  • Never use arithmetic period. Or bit hacks. (slow, hard to understand) That's the compiler's job. It can optimize for many different platforms.

Because everyone loves hard numbers, here's a program that compares your options. Run it in release mode from outside Visual Studio so that Swap is inlined. Results on my machine (Windows 7 64-bit i5-3470):

Inline:      00:00:00.7351931
Call:        00:00:00.7483503
Interlocked: 00:00:04.4076651

Code:

class Program
{
    static void Swap<T>(ref T obj1, ref T obj2)
    {
        var temp = obj1;
        obj1 = obj2;
        obj2 = temp;
    }

    static void Main(string[] args)
    {
        var a = new object();
        var b = new object();

        var s = new Stopwatch();

        Swap(ref a, ref b); // JIT the swap method outside the stopwatch

        s.Restart();
        for (var i = 0; i < 500000000; i++)
        {
            var temp = a;
            a = b;
            b = temp;
        }
        s.Stop();
        Console.WriteLine("Inline temp: " + s.Elapsed);


        s.Restart();
        for (var i = 0; i < 500000000; i++)
        {
            Swap(ref a, ref b);
        }
        s.Stop();
        Console.WriteLine("Call:        " + s.Elapsed);

        s.Restart();
        for (var i = 0; i < 500000000; i++)
        {
            b = Interlocked.Exchange(ref a, b);
        }
        s.Stop();
        Console.WriteLine("Interlocked: " + s.Elapsed);

        Console.ReadKey();
    }
}

<deprecated>

You can do it in 3 lines using basic math - in my example I used multiplication, but simple addition would work also.

float startAngle = 159.9F;
float stopAngle = 355.87F;

startAngle = startAngle * stopAngle;
stopAngle = startAngle / stopAngle;
startAngle = startAngle / stopAngle;

Edit: As noted in the comments, this wouldn't work if y = 0 as it would generate a divide by zero error which I hadn't considered. So the +/- solution alternatively presented would be the best way to go.

</deprecated>


To keep my code immediately comprehensible, I'd be more likely to do something like this. [Always think about the poor guy that's gonna have to maintain your code]:

static bool Swap<T>(ref T x, ref T y)
{
    try
    {
        T t = y;
        y = x;
        x = t;
        return true;
    }
    catch
    {
        return false;
    }
}

And then you can do it in one line of code:

float startAngle = 159.9F
float stopAngle = 355.87F
Swap<float>(ref startAngle, ref stopAngle);

Or...

MyObject obj1 = new MyObject("object1");
MyObject obj2 = new MyObject("object2");
Swap<MyObject>(ref obj1, ref obj2);

Done like dinner...you can now pass in any type of object and switch them around...

If you can change from using decimal to double you can use the Interlocked class. Presumably this will be a good way of swapping variables performance wise. Also slightly more readable than XOR.

var startAngle = 159.9d;
var stopAngle = 355.87d;
stopAngle = Interlocked.Exchange(ref startAngle, stopAngle);

Msdn: Interlocked.Exchange Method (Double, Double)

In C# 7:

(startAngle, stopAngle) = (stopAngle, startAngle);

For completeness, here is the binary XOR swap:

int x = 42;
int y = 51236;
x ^= y;
y ^= x;
x ^= y;

This works for all atomic objects/references, as it deals directly with the bytes, but may require an unsafe context to work on decimals or, if you're feeling really twisted, pointers. And it may be slower than a temp variable in some circumstances as well.

Beware of your environment!

For example, this doesn’t seem to work in ECMAscript

y ^= x ^= y ^= x;

But this does

x ^= y ^= x; y ^= x;

My advise? Assume as little as possible.

With C# 7, you can use tuple deconstruction to achieve the desired swap in one line, and it's clear what's going on.

decimal startAngle = Convert.ToDecimal(159.9);
decimal stopAngle = Convert.ToDecimal(355.87);

(startAngle, stopAngle) = (stopAngle, startAngle);

The simple way to swap 2 numbers in just one line:

a=(a+b)-(b=a);

eg: a=1, b=2

Step 1: a=(1+2) - (b=1)

Step 2: a=3-1

=> a=2 and b=1


Efficient way is to use:

C Programming: (x ^= y), (y ^= x), (x ^= y);

Java: x = x ^ y ^ (y = x);

Python: x, y = y, x

Note: Most common mistake people make: //Swap using bitwise XOR (Wrong Solution in C/C++)

x ^= y ^= x ^= y; 

Source: GeeksforGeek

a = a + b
b = a - b
a = a - b

َ

For binary types you can use this funky trick:

a %= b %= a %= b;

As long as a and b are not the exact same variable (e.g. aliases for the same memory) it works.

I hope this might help...

using System;

public class Program
{
    public static void Main()
    {
        int a = 1234;
        int b = 4321;

        Console.WriteLine("Before: a {0} and b {1}", a, b);

        b = b - a;
        a = a + b;
        b = a - b;

        Console.WriteLine("After: a {0} and b {1}", a, b);
    }
}

we can do that by doing a simple trick

a = 20;
b = 30;
a = a+b; // add both the number now a has value 50
b = a-b; // here we are extracting one number from the sum by sub
a = a-b; // the number so obtained in above help us to fetch the alternate number from sum
System.out.print("swapped numbers are a = "+ a+"b = "+ b);
startAngle = (startAngle + stopAngle) - (stopAngle = startAngle);

With tuples

decimal startAngle = Convert.ToDecimal(159.9);
decimal stopAngle = Convert.ToDecimal(355.87);

(startAngle, stopAngle) = (stopAngle, startAngle);

If you want to swap 2 string variables:

a = (a+b).Substring((b=a).Length);

An helper method accordingly:

public static class Foo {
    public static void SwapString (ref string a, ref string b) {
       a = (a+b).Substring((b=a).Length);
    }
}

Usage would be then:

string a="Test 1";
string b="Test 2";
Foo.SwapString(a, b);

Here another approach in one line:

decimal a = 159.9m;
decimal b = 355.87m;

a = b + (b = a) - b;

Here is some different process to swap two variables

//process one
a=b+a;
b=a-b;
a=a-b;
printf("a= %d  b=  %d",a,b);

//process two
a=5;
b=10;
a=a+b-(b=a);
printf("\na= %d  b=  %d",a,b);

//process three
a=5;
b=10;
a=a^b;
b=a^b;
a=b^a;
printf("\na= %d  b=  %d",a,b);

//process four
a=5;
b=10;
a=b-~a-1;
b=a+~b+1;
a=a+~b+1;
printf("\na= %d  b=  %d",a,b);
var a = 15;
var b = -214;
a = b | !(b = a);

This works great.

Very simple code for swapping two variables:

static void Main(string[] args)
{
    Console.WriteLine("Prof.Owais ahmed");
    Console.WriteLine("Swapping two variables");

    Console.WriteLine("Enter your first number ");
    int x = Convert.ToInt32(Console.ReadLine());

    Console.WriteLine("Enter your first number ");
    int y = Convert.ToInt32(Console.ReadLine());

    Console.WriteLine("your vlaue of x is="+x+"\nyour value of y is="+y);

    int z = x;
    x = y;
    y = z;

    Console.WriteLine("after Swapping value of x is="+x+"/nyour value of y is="+y);
    Console.ReadLine();
}

You can try the following code. It is much more better than the other code.

a = a + b;
b = a - b;
a = a - b;
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