Question

Does DirectX support 64 bit color depth formats? Such as Format.A16R16G16B16. I have some code that uses this format and it compiles but I does not seem to work. Note: I know my display can't show 64bit color the texture is for getting more color info into a pixel shader. If we are intrested in my motivation for this question please see these links.

Why is this 128Bit Color Format being converted to 32Bit

http://www.gamedev.net/topic/632620-why-is-this-128bit-color-format-being-converted-to-32bit-hlslslimdx-9/

Was it helpful?

Solution

Yes it does support 64-bit and 128-bit colour modes. Whether your graphics card supports it or not is a different matter, however.

You may need to use a ps_2_a/ps_2_b or ps_3_0 profile though.

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