Instead of using vertical i have used scrollXY than search for scroll see the following code
package
{
import com.danielfreeman.extendedMadness.UIScrollXY;
import com.danielfreeman.madcomponents.*;
import com.mapquest.*;
import com.mapquest.services.geocode.*;
import com.mapquest.tilemap.*;
import com.mapquest.tilemap.controls.inputdevice.*;
import com.mapquest.tilemap.controls.shadymeadow.*;
import com.mapquest.tilemap.pois.*;
import flash.display.Screen;
import flash.display.Sprite;
import flash.display.Stage;
import flash.display.StageAlign;
import flash.display.StageScaleMode;
import flash.events.Event;
import flash.geom.Point;
import flash.geom.Rectangle;
import flash.media.StageWebView;
import flash.system.Capabilities;
import flash.text.TextField;
import flash.utils.flash_proxy;
import mx.events.FlexEvent;
public class map extends Sprite
{
private static var alResults:Array;
static var myMap:TileMap = new TileMap("My Key");
static var geocoder:Geocoder;
public static const LAYOUT:XML =
<scrollXY tapToScale="3.0" stageColour="#666666" scrollBarColour="#FFFFFF" width="480" height="640" border="false" id="scroller">
<imageLoader id="placeholder"> </imageLoader >
</scrollXY>;
protected static var _message:UILabel;
public static function initialize():void{
var scroller:UIScrollXY = UIScrollXY(UI.findViewById("scroller"));
scroller.addChild(myMap);
/*var placeholder:UIImageLoader = UIImageLoader(UI.findViewById("placeholder"));
placeholder.scrollRect
placeholder.addChild(myMap);
*/ myMap.addControl(new SMLargeZoomControl());
myMap.addControl(new SMViewControl());
myMap.addControl(new MouseWheelZoomControl());
myMap.size = new Size(300, 400);
myMap.addControl(new SMLargeZoomControl());
myMap.addControl(new SMViewControl());
myMap.addControl(new MouseWheelZoomControl());
// create a new TileMap object, passing your platform key
geocoder = new Geocoder(myMap);
geocoder.addEventListener(GeocoderEvent.GEOCODE_RESPONSE, onGeocodeResponse);
geocoder.addEventListener(GeocoderEvent.GEOCODE_ERROR_EVENT, onGeocodeError);
geocoder.addEventListener(GeocoderEvent.HTTP_ERROR_EVENT, onHttpError);
doGeocode();
}
public function map()
{
super();
}
private static function onGeocodeResponse(e:GeocoderEvent):void {
alResults = new Array();
for each (var loc:GeocoderLocation in e.geocoderResponse.locations) {
var o:Object = new Object();
o.LatLng = loc.displayLatLng.lat + ", " + loc.displayLatLng.lng;
o.GeocodeQuality = loc.geocodeQuality;
o.GeocodeQualityCode = loc.geocodeQualityCode;
alResults.push(o);
}
//this.dgResults.dataProvider = this.alResults;
//this.vgrpResults.visible = true;
}
private static function doGeocode():void {
//remove all shapes form the map
myMap.removeShapes();
//use the default cursor
//this.cursorManager.setBusyCursor();
//make an array to hold the addresses
var arrAddresses:Array = new Array();
//push the addresses onto the array
arrAddresses.push("Loc1");
arrAddresses.push("Loc2");
//call the geocoder object's geocode method, passing the array of addresses
geocoder.geocode(arrAddresses);
}
private static function onGeocodeError(e:GeocoderEvent):void {
//this.cursorManager.removeBusyCursor();
makeErrorList("GEOCODER ERROR");
}
/*
function to handle an error in the result
*/
private static function onHttpError(e:GeocoderEvent):void {
//this.cursorManager.removeBusyCursor();
makeErrorList("HTTP ERROR");
}
/*
function to make an array list to hold an error
*/
private static function makeErrorList(s:String):void {
var o:Object = new Object();
o.LatLng = s;
alResults.push(o);
//this.dgResults.dataProvider = this.alResults;
//this.vgrpResults.visible = true;
}
}
}