Exporting materials to seperate .tga UV map file in blender
Question
Hi I have added materials (colors) to a 3D model. How to export to an .obj file, along with a .tga file as a UV unwrapped file ? In other words, I want the .tga file to contain all materials (colors) that I added, so that an image file taken as reference. Thanks.
Solution
First unwrap your model (UV textures & mapping) then bake the textures to an image file (render baking).
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