Question

I have a need for a fixed-size (selectable at run-time when creating it, not compile-time) circular buffer which can hold objects of any type and it needs to be very high performance. I don't think there will be resource contention issues since, although it's in a multi-tasking embedded environment, it's a co-operative one so the tasks themselves can manage that.

My initial thought were to store a simple struct in the buffer which would contain the type (simple enum/define) and a void pointer to the payload but I want this to be as fast as possible so I'm open to suggestions that involve bypassing the heap.

Actually I'm happy to bypass any of the standard library for raw speed - from what I've seen of the code, it's not heavily optimized for the CPU : it looks like they just compiled C code for things like strcpy() and such, there's no hand-coded assembly.

Any code or ideas would be greatly appreciated. The operations required are:

  • create a buffer with specific size.
  • put at the tail.
  • get from the head.
  • return the count.
  • delete a buffer.
Was it helpful?

Solution

Can you enumerate the types needed at the time you code up the buffer, or do you need to be able to add types at run time via dynamic calls? If the former, then I would create the buffer as a heap-allocated array of n structs, where each struct consists of two elements: an enum tag identifying the data type, and a union of all the data types. What you lose in terms of extra storage for small elements, you make up in terms of not having to deal with allocation/deallocation and the resulting memory fragmentation. Then you just need to keep track of the start and end indices that define the head and tail elements of the buffer, and make sure to compute mod n when incrementing/decrementing the indices.

OTHER TIPS

The simplest solution would be to keep track of the item size and the number of items, and then create a buffer of the appropriate number of bytes:

typedef struct circular_buffer
{
    void *buffer;     // data buffer
    void *buffer_end; // end of data buffer
    size_t capacity;  // maximum number of items in the buffer
    size_t count;     // number of items in the buffer
    size_t sz;        // size of each item in the buffer
    void *head;       // pointer to head
    void *tail;       // pointer to tail
} circular_buffer;

void cb_init(circular_buffer *cb, size_t capacity, size_t sz)
{
    cb->buffer = malloc(capacity * sz);
    if(cb->buffer == NULL)
        // handle error
    cb->buffer_end = (char *)cb->buffer + capacity * sz;
    cb->capacity = capacity;
    cb->count = 0;
    cb->sz = sz;
    cb->head = cb->buffer;
    cb->tail = cb->buffer;
}

void cb_free(circular_buffer *cb)
{
    free(cb->buffer);
    // clear out other fields too, just to be safe
}

void cb_push_back(circular_buffer *cb, const void *item)
{
    if(cb->count == cb->capacity){
        // handle error
    }
    memcpy(cb->head, item, cb->sz);
    cb->head = (char*)cb->head + cb->sz;
    if(cb->head == cb->buffer_end)
        cb->head = cb->buffer;
    cb->count++;
}

void cb_pop_front(circular_buffer *cb, void *item)
{
    if(cb->count == 0){
        // handle error
    }
    memcpy(item, cb->tail, cb->sz);
    cb->tail = (char*)cb->tail + cb->sz;
    if(cb->tail == cb->buffer_end)
        cb->tail = cb->buffer;
    cb->count--;
}
// Note power of two buffer size
#define kNumPointsInMyBuffer 1024 

typedef struct _ringBuffer {
    UInt32 currentIndex;
    UInt32 sizeOfBuffer;
    double data[kNumPointsInMyBuffer];
} ringBuffer;

// Initialize the ring buffer
ringBuffer *myRingBuffer = (ringBuffer *)calloc(1, sizeof(ringBuffer));
myRingBuffer->sizeOfBuffer = kNumPointsInMyBuffer;
myRingBuffer->currentIndex = 0;

// A little function to write into the buffer
// N.B. First argument of writeIntoBuffer() just happens to have the
// same as the one calloc'ed above. It will only point to the same
// space in memory if the calloc'ed pointer is passed to
// writeIntoBuffer() as an arg when the function is called. Consider
// using another name for clarity
void writeIntoBuffer(ringBuffer *myRingBuffer, double *myData, int numsamples) {
    // -1 for our binary modulo in a moment
    int buffLen = myRingBuffer->sizeOfBuffer - 1;
    int lastWrittenSample = myRingBuffer->currentIndex;

    int idx;
    for (int i=0; i < numsamples; ++i) {
        // modulo will automagically wrap around our index
        idx = (i + lastWrittenSample) & buffLen; 
        myRingBuffer->data[idx] = myData[i];
    }

    // Update the current index of our ring buffer.
    myRingBuffer->currentIndex += numsamples;
    myRingBuffer->currentIndex &= myRingBuffer->sizeOfBuffer - 1;
}

As long as your ring buffer's length is a power of two, the incredibly fast binary "&" operation will wrap around your index for you. For my application, I'm displaying a segment of audio to the user from a ring buffer of audio acquired from a microphone.

I always make sure that the maximum amount of audio that can be displayed on screen is much less than the size of the ring buffer. Otherwise you might be reading and writing from the same chunk. This would likely give you weird display artifacts.

First, the headline. You don't need modulo arithmetic to wrap the buffer if you use bit ints to hold the head & tail "pointers", and size them so they are perfectly in synch. IE: 4096 stuffed into a 12-bit unsigned int is 0 all by itself, unmolested in any way. Eliminating modulo arithmetic, even for powers of 2, doubles the speed - almost exactly.

10 million iterations of filling and draining a 4096 buffer of any type of data elements takes 52 seconds on my 3rd Gen i7 Dell XPS 8500 using Visual Studio 2010's C++ compiler with default inlining, and 1/8192nd of that to service a datum.

I'd RX rewriting the test loops in main() so they no longer control the flow - which is, and should be, controlled by the return values indicating the buffer is full or empty, and the attendant break; statements. IE: the filler and drainer should be able to bang against each other without corruption or instability. At some point I hope to multi-thread this code, whereupon that behavior will be crucial.

The QUEUE_DESC (queue descriptor) and initialization function forces all buffers in this code to be a power of 2. The above scheme will NOT work otherwise. While on the subject, note that QUEUE_DESC is not hard-coded, it uses a manifest constant (#define BITS_ELE_KNT) for its construction. (I'm assuming a power of 2 is sufficient flexibility here)

To make the buffer size run-time selectable, I tried different approaches (not shown here), and settled on using USHRTs for Head, Tail, EleKnt capable of managing a FIFO buffer[USHRT]. To avoid modulo arithmetic I created a mask to && with Head, Tail, but that mask turns out to be (EleKnt -1), so just use that. Using USHRTS instead of bit ints increased performance ~ 15% on a quiet machine. Intel CPU cores have always been faster than their buses, so on a busy, shared machine, packing your data structures gets you loaded and executing ahead of other, competing threads. Trade-offs.

Note the actual storage for the buffer is allocated on the heap with calloc(), and the pointer is at the base of the struct, so the struct and the pointer have EXACTLY the same address. IE; no offset required to be added to the struct address to tie up registers.

In that same vein, all of the variables attendant with servicing the buffer are physically adjacent to the buffer, bound into the same struct, so the compiler can make beautiful assembly language. You'll have to kill the inline optimization to see any assembly, because otherwise it gets crushed into oblivion.

To support the polymorphism of any data type, I've used memcpy() instead of assignments. If you only need the flexibility to support one random variable type per compile, then this code works perfectly.

For polymorphism, you just need to know the type and it's storage requirement. The DATA_DESC array of descriptors provides a way to keep track of each datum that gets put in QUEUE_DESC.pBuffer so it can be retrieved properly. I'd just allocate enough pBuffer memory to hold all of the elements of the largest data type, but keep track of how much of that storage a given datum is actually using in DATA_DESC.dBytes. The alternative is to reinvent a heap manager.

This means QUEUE_DESC's UCHAR *pBuffer would have a parallel companion array to keep track of data type, and size, while a datum's storage location in pBuffer would remain just as it is now. The new member would be something like DATA_DESC *pDataDesc, or, perhaps, DATA_DESC DataDesc[2^BITS_ELE_KNT] if you can find a way to beat your compiler into submission with such a forward reference. Calloc() is always more flexible in these situations.

You'd still memcpy() in Q_Put(),Q_Get, but the number of bytes actually copied would be determined by DATA_DESC.dBytes, not QUEUE_DESC.EleBytes. The elements are potentially all of different types/sizes for any given put or get.

I believe this code satisfies the speed and buffer size requirements, and can be made to satisfy the requirement for 6 different data types. I've left the many test fixtures in, in the form of printf() statements, so you can satisfy yourself (or not) that the code works properly. The random number generator demonstrates that the code works for any random head/tail combo.

enter code here
// Queue_Small.cpp : Defines the entry point for the console application.
//
#include "stdafx.h"
#include <stdio.h>
#include <time.h>
#include <limits.h>
#include <stdlib.h>
#include <malloc.h>
#include <memory.h>
#include <math.h>

#define UCHAR unsigned char
#define ULONG unsigned long
#define USHRT unsigned short
#define dbl   double
/* Queue structure */
#define QUEUE_FULL_FLAG 1
#define QUEUE_EMPTY_FLAG -1
#define QUEUE_OK 0
//  
#define BITS_ELE_KNT    12  //12 bits will create 4.096 elements numbered 0-4095
//
//typedef struct    {
//  USHRT dBytes:8;     //amount of QUEUE_DESC.EleBytes storage used by datatype
//  USHRT dType :3; //supports 8 possible data types (0-7)
//  USHRT dFoo  :5; //unused bits of the unsigned short host's storage
// }    DATA_DESC;
//  This descriptor gives a home to all the housekeeping variables
typedef struct  {
    UCHAR   *pBuffer;   //  pointer to storage, 16 to 4096 elements
    ULONG Tail  :BITS_ELE_KNT;  //  # elements, with range of 0-4095
    ULONG Head  :BITS_ELE_KNT;  //  # elements, with range of 0-4095
    ULONG EleBytes  :8;     //  sizeof(elements) with range of 0-256 bytes
    // some unused bits will be left over if BITS_ELE_KNT < 12
    USHRT EleKnt    :BITS_ELE_KNT +1;// 1 extra bit for # elements (1-4096)
    //USHRT Flags   :(8*sizeof(USHRT) - BITS_ELE_KNT +1);   //  flags you can use
    USHRT   IsFull  :1;     // queue is full
    USHRT   IsEmpty :1;     // queue is empty
    USHRT   Unused  :1;     // 16th bit of USHRT
}   QUEUE_DESC;

//  ---------------------------------------------------------------------------
//  Function prototypes
QUEUE_DESC *Q_Init(QUEUE_DESC *Q, int BitsForEleKnt, int DataTypeSz);
int Q_Put(QUEUE_DESC *Q, UCHAR *pNew);
int Q_Get(UCHAR *pOld, QUEUE_DESC *Q);
//  ---------------------------------------------------------------------------
QUEUE_DESC *Q_Init(QUEUE_DESC *Q, int BitsForEleKnt, int DataTypeSz)    {
    memset((void *)Q, 0, sizeof(QUEUE_DESC));//init flags and bit integers to zero
    //select buffer size from powers of 2 to receive modulo 
    //                arithmetic benefit of bit uints overflowing
    Q->EleKnt   =   (USHRT)pow(2.0, BitsForEleKnt);
    Q->EleBytes =   DataTypeSz; // how much storage for each element?
    //  Randomly generated head, tail a test fixture only. 
    //      Demonstrates that the queue can be entered at a random point 
    //      and still perform properly. Normally zero
    srand(unsigned(time(NULL)));    // seed random number generator with current time
    Q->Head = Q->Tail = rand(); // supposed to be set to zero here, or by memset
    Q->Head = Q->Tail = 0;
    //  allocate queue's storage
    if(NULL == (Q->pBuffer = (UCHAR *)calloc(Q->EleKnt, Q->EleBytes)))  {
        return NULL;
    }   else    {
        return Q;
    }
}
//  ---------------------------------------------------------------------------
int Q_Put(QUEUE_DESC *Q, UCHAR *pNew)   
{
    memcpy(Q->pBuffer + (Q->Tail * Q->EleBytes), pNew, Q->EleBytes);
    if(Q->Tail == (Q->Head + Q->EleKnt)) {
        //  Q->IsFull = 1;
        Q->Tail += 1;   
        return QUEUE_FULL_FLAG; //  queue is full
    }
    Q->Tail += 1;   //  the unsigned bit int MUST wrap around, just like modulo
    return QUEUE_OK; // No errors
}
//  ---------------------------------------------------------------------------
int Q_Get(UCHAR *pOld, QUEUE_DESC *Q)   
{
    memcpy(pOld, Q->pBuffer + (Q->Head * Q->EleBytes), Q->EleBytes);
    Q->Head += 1;   //  the bit int MUST wrap around, just like modulo

    if(Q->Head == Q->Tail)      {
        //  Q->IsEmpty = 1;
        return QUEUE_EMPTY_FLAG; // queue Empty - nothing to get
    }
    return QUEUE_OK; // No errors
}
//
//  ---------------------------------------------------------------------------
int _tmain(int argc, _TCHAR* argv[])    {
//  constrain buffer size to some power of 2 to force faux modulo arithmetic
    int LoopKnt = 1000000;  //  for benchmarking purposes only
    int k, i=0, Qview=0;
    time_t start;
    QUEUE_DESC Queue, *Q;
    if(NULL == (Q = Q_Init(&Queue, BITS_ELE_KNT, sizeof(int)))) {
        printf("\nProgram failed to initialize. Aborting.\n\n");
        return 0;
    }

    start = clock();
    for(k=0; k<LoopKnt; k++)    {
        //printf("\n\n Fill'er up please...\n");
        //Q->Head = Q->Tail = rand();
        for(i=1; i<= Q->EleKnt; i++)    {
            Qview = i*i;
            if(QUEUE_FULL_FLAG == Q_Put(Q, (UCHAR *)&Qview))    {
                //printf("\nQueue is full at %i \n", i);
                //printf("\nQueue value of %i should be %i squared", Qview, i);
                break;
            }
            //printf("\nQueue value of %i should be %i squared", Qview, i);
        }
        //  Get data from queue until completely drained (empty)
        //
        //printf("\n\n Step into the lab, and see what's on the slab... \n");
        Qview = 0;
        for(i=1; i; i++)    {
            if(QUEUE_EMPTY_FLAG == Q_Get((UCHAR *)&Qview, Q))   {
                //printf("\nQueue value of %i should be %i squared", Qview, i);
                //printf("\nQueue is empty at %i", i);
                break;
            }
            //printf("\nQueue value of %i should be %i squared", Qview, i);
        }
        //printf("\nQueue head value is %i, tail is %i\n", Q->Head, Q->Tail);
    }
    printf("\nQueue time was %5.3f to fill & drain %i element queue  %i times \n", 
                     (dbl)(clock()-start)/(dbl)CLOCKS_PER_SEC,Q->EleKnt, LoopKnt);
    printf("\nQueue head value is %i, tail is %i\n", Q->Head, Q->Tail);
    getchar();
    return 0;
}

Here is a simple solution in C. Assume interrupts are turned off for each function. No polymorphism & stuff, just common sense.


#define BUFSIZE 128
char buf[BUFSIZE];
char *pIn, *pOut, *pEnd;
char full;

// init
void buf_init()
{
    pIn = pOut = buf;       // init to any slot in buffer
    pEnd = &buf[BUFSIZE];   // past last valid slot in buffer
    full = 0;               // buffer is empty
}

// add char 'c' to buffer
int buf_put(char c)
{
    if (pIn == pOut  &&  full)
        return 0;           // buffer overrun

    *pIn++ = c;             // insert c into buffer
    if (pIn >= pEnd)        // end of circular buffer?
        pIn = buf;          // wrap around

    if (pIn == pOut)        // did we run into the output ptr?
        full = 1;           // can't add any more data into buffer
    return 1;               // all OK
}

// get a char from circular buffer
int buf_get(char *pc)
{
    if (pIn == pOut  &&  !full)
        return 0;           // buffer empty  FAIL

    *pc = *pOut++;              // pick up next char to be returned
    if (pOut >= pEnd)       // end of circular buffer?
        pOut = buf;         // wrap around

    full = 0;               // there is at least 1 slot
    return 1;               // *pc has the data to be returned
}

A simple implementation could consist of:

  • A buffer, implemented as an array of size n, of whatever type you need
  • A read pointer or index (whichever is more efficient for your processor)
  • A write pointer or index
  • A counter indicating how much data is in the buffer (derivable from the read and write pointers, but faster to track it separately)

Every time you write data, you advance the write pointer and increment the counter. When you read data, you increase the read pointer and decrement the counter. If either pointer reaches n, set it to zero.

You can't write if counter = n. You can't read if counter = 0.

C style, simple ring buffer for integers. First use init than use put and get. If buffer does not contain any data it returns "0" zero.

//=====================================
// ring buffer address based
//=====================================
#define cRingBufCount   512
int     sRingBuf[cRingBufCount];    // Ring Buffer
int     sRingBufPut;                // Input index address
int     sRingBufGet;                // Output index address
Bool    sRingOverWrite;

void    GetRingBufCount(void)
{
int     r;
`       r= sRingBufPut - sRingBufGet;
        if ( r < cRingBufCount ) r+= cRingBufCount;
        return r; 
}

void    InitRingBuffer(void)
{
        sRingBufPut= 0;
        sRingBufGet= 0;
}       

void    PutRingBuffer(int d)
{
        sRingBuffer[sRingBufPut]= d;
        if (sRingBufPut==sRingBufGet)// both address are like ziro
        {
            sRingBufPut= IncRingBufferPointer(sRingBufPut);
            sRingBufGet= IncRingBufferPointer(sRingBufGet);
        }
        else //Put over write a data
        {
            sRingBufPut= IncRingBufferPointer(sRingBufPut);
            if (sRingBufPut==sRingBufGet)
            {
                sRingOverWrite= Ture;
                sRingBufGet= IncRingBufferPointer(sRingBufGet);
            }
        }
}

int     GetRingBuffer(void)
{
int     r;
        if (sRingBufGet==sRingBufPut) return 0;
        r= sRingBuf[sRingBufGet];
        sRingBufGet= IncRingBufferPointer(sRingBufGet);
        sRingOverWrite=False;
        return r;
}

int     IncRingBufferPointer(int a)
{
        a+= 1;
        if (a>= cRingBufCount) a= 0;
        return a;
}
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