Question

I have a macro that looks something like this:

Foo(x) ((x - '!') & 070)

If I call the following code:

Foo('1') => 16

However, if I call the following code:

(('1' - '!') & 70) => 0

So my question is, what's going on here? Why does x & 070 compute to x but x & 70 compute to 0?

My guess is that the extra 0 on the left is forcing 60 to take 2 bytes instead of 1. In that case, wouldn't the bitwise & be as follows?

0000 0000 0001 0000     '16
0000 0000 0100 0110 &   '70
-------------------
0000 0000 0000 0000
Was it helpful?

Solution

In C++, a constant with a leading 0 is an octal constant, not a decimal constant. It is still an integer constant but 070 == 56.

This is the cause of the difference in behaviour.

OTHER TIPS

No, the extra 0 means the number is read as octal (base 8). That means it doesn't say 70, but 56:

0000 0000 0001 0000     '16 
0000 0000 0011 1000 &   '56
------------------- 
0000 0000 0001 0000 

Prepending the 070 with a 0 like you are doing tells the compiler to interpret it as octal, not decimal. You probably want to say 70.

As others said, 070 is an octal (and 0x70 a hexadecimal) constant, which is where your problem lies.

I'd like to add, though, that you should use inline functions instead of macros:

inline int Foo(int x) { return (x - '!' & 070); }

C++ has done a lot to allow us to get rid of the preprocessor for many things, because it's bad, misbehaving, and dangerous. If you can do without it, do so.
(And if you use it, at least have the mercy on those having to deal with your code later to make macros all-uppercase.)

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