Pregunta

I handcoded a swirl model in Unity and now it can only display one side of the model, for the inside side you cannot see it, what should I do? Do I need to make another mesh and use opposite normals?

¿Fue útil?

Solución

You need to turn off backface culling in your shader.

Licenciado bajo: CC-BY-SA con atribución
No afiliado a StackOverflow
scroll top