Replay jeu tic tac toe
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18-09-2019 - |
Question
Je suis en train de programmer un moyen de rejouer un jeu de tic tac toe après que quelqu'un gagne, perd, ou des liens. Donc, fondamentalement, ma tentative pour obtenir la relecture de travailler, le travail ne marche pas. Si le joueur 1 a gagné et je tape 1 à rejouer, il demanderait le joueur 2 pour leur entrée.
pseudocode lignes:
do {
set entire 2d array to '*'
do {
player 1 input
does game tie?
does player 1 win
player 2 input
does game tie?
does player 2 win
} while no one wins
} while replay = 1
Mon code actuel:
//tie check, replay, use pointer notation
#include <iostream>
using namespace std;
void initialize(char [][3]);
void player1(char [][3]);
void player2(char [][3]);
void display(char [][3]);
char check(char [3][3]);
int checkWin(int);
int tie(int);
int askReplay();
int main()
{
char board[3][3];
char end = '*';
int row1, column1, row2,column2;
int replay = 0;
int turns = 0;
//replay loop
do {
//set board to *
initialize(board);
display(board);
do {
//player 1 turn
player1(board);
turns++;
display(board);
//if turns = 9 then tie
replay = tie(turns);
//check if player 1 won
end = check(board);
replay = checkWin(end);
//player 2 turn
player2(board);
turns++;
display(board);
//if turns = 9 then tie
replay = tie(turns);
//check if player 2 won
end = check(board);
replay = checkWin(end);
} while (end == '*');
} while (replay == 1);
return 0;
}
void initialize(char (*array)[3])
{
for (int i = 0;i < 3;i++)
for (int j = 0;j < 3;j++)
array[i][j] = '*';
cout << "New Game\n";
}
void player1(char (*array)[3])
{
int row1, column1;
cout << "Player 1\nRow: ";
cin >> row1;
while (row1 < 0 || row1 > 2) {
cout << "Enter a number between 0 and 2 for Row:: ";
cin >> row1;
}
cout << "Column: ";
cin >> column1;
while (column1 < 0 || column1 > 2) {
cout << "Enter a number between 0 and 2 for Column: ";
cin >> column1;
}
if (array[row1][column1] == '*')
array[row1][column1] = 'X';
else {
cout << "Space Occupied\n";
player1(array);
}
}
void player2(char (*array)[3])
{
int row2,column2;
cout << "Player 2\nRow: ";
cin >> row2;
while (row2 < 0 || row2 > 2) {
cout << "Enter a number between 0 and 2 for Row: ";
cin >> row2;
}
cout << "Column: ";
cin >> column2;
while (column2 < 0 || column2 > 2) {
cout << "Enter a number between 0 and 2 for Column: ";
cin >> column2;
}
if (array[row2][column2] == '*')
array[row2][column2] = 'O';
else {
cout << "Space Occupied\n";
player2(array);
}
}
void display(char (*array)[3])
{
for (int x = 0;x < 3;x++) {
for (int y = 0;y < 3;y++)
cout << *(*(array + x) + y) << " ";
cout << endl;
}
}
char check(char (*array)[3])
{
int i;
/* check rows */
for(i = 0; i < 3; i++)
if(array[i][0] == array[i][1] && array[i][0] == array[i][2])
return array[i][0];
/* check columns */
for(i = 0; i < 3; i++)
if(array[0][i] == array[1][i] && array[0][i] == array[2][i])
return array[0][i];
/* test diagonals */
if(array[0][0] == array[1][1] && array[1][1] == array[2][2])
return array[0][0];
if(array[0][2] == array[1][1] && array[1][1] == array[2][0])
return array[0][2];
return '*';
}
int checkWin(int over)
{
if (over == '*')
return 0;
if (over == 'X')
cout << "Player 1 Won!\n";
else if (over == 'O')
cout << "Player 2 Won!\n";
//ask if they want to play again
int answer;
answer = askReplay();
switch (answer) {
case 1:
return 1;
case 2:
cout << "Thank you for playing.\n";
exit(0);
}
}
int tie(int count)
{
if (count == 9) {
int answer;
cout << "Tie game";
answer = askReplay();
switch (answer) {
case 1:
return 1;
case 2:
cout << "Thank you for playing.\n";
exit(0);
}
}
}
int askReplay()
{
int input;
do {
cout << "Play Again?\n1.Yes\n2.No\nEnter 1 or 2: ";
cin >> input;
if (input > 2 || input < 1)
cout << "Invalid Option\n";
} while(input > 2 || input < 1);
return input;
}
La solution
On dirait que vous avez des problèmes avec votre boucle principale.
Je vous suggère de faire une variable qui contrôle le joueur est en cours d'exécution et juste bascule qui.
do
{
set entire 2d array to '*'
current player = 0
do
{
(current player + 1) input
does game tie?
does (current player + 1) win
current player = (current player + 1) % 2
}while no one wins
}while replay = 1
Voyez si vous obtient plus loin.
Autres conseils
Vous pouvez regarder le Design Pattern Memento.
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