Question

I would like to import a 3D model into an iOS application for a single UIViewController. The view will need to be rotated and zoomed. I am currently using storyboards and ARC. I've looked the available libraries, but there seems to be a lot of scattered documentation on doing it. Does anyone have suggestions?

Était-ce utile?

La solution

Unfortunately, there is not an easy way to do this on iOS. Your best bet is likely to be looking into GLKit, but that still means either writing a lot of your own code to read and display the model, or finding third party code somewhere.

On Mac OS X, there is Scene Kit, but I have heard no mention of it coming to iOS.

Autres conseils

If you can load and show your 3D model in COCOS3D, you can create a Cocos3D EAGLView and add it as a subview on any view

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