質問

I would like to import a 3D model into an iOS application for a single UIViewController. The view will need to be rotated and zoomed. I am currently using storyboards and ARC. I've looked the available libraries, but there seems to be a lot of scattered documentation on doing it. Does anyone have suggestions?

役に立ちましたか?

解決

Unfortunately, there is not an easy way to do this on iOS. Your best bet is likely to be looking into GLKit, but that still means either writing a lot of your own code to read and display the model, or finding third party code somewhere.

On Mac OS X, there is Scene Kit, but I have heard no mention of it coming to iOS.

他のヒント

If you can load and show your 3D model in COCOS3D, you can create a Cocos3D EAGLView and add it as a subview on any view

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