Domanda

Nel processo di tracciamento dei problemi di memoria gravi nella mia app, ho guardato diversi discariche della mia app, e la maggior parte delle volte ho una grande bitmap che non conosco.

Ci vogliono 9.4 MB o 9.830.400 byte, o in realtà un'immagine 1280x1920 a 4 byte per pixel.

Ho controllato in Eclipse Mat, è in effetti un byte [9830400], che ha un riferimento in arrivo che è un android.graphics.Bitmap.

Mi piacerebbe scaricare questo in un file e cercare di vederlo. Non riesco a capire da dove viene. La mia immagine più grande in tutti i miei casi è un PNG 640x960, che richiede meno di 3 MB.

Ho provato a utilizzare Eclipse per "copiare il valore su file", ma penso che stampa semplicemente il buffer al file e non conosco alcun software immagine in grado di leggere un flusso di byte e visualizzarlo come 4 Bytes per pixel Image.

Qualche idea?

Ecco cosa ho provato: Dump the Byte Array a un file, spingerlo a / sdcard / img e caricare un'attività come questa:

@Override
public void onCreate(final Bundle savedInstanceState) {
    super.onCreate(savedInstanceState);
    try {
        final File inputFile = new File("/sdcard/img");
        final FileInputStream isr = new FileInputStream(inputFile);
        final Bitmap bmp = BitmapFactory.decodeStream(isr);
        ImageView iv = new ImageView(this);
        iv.setImageBitmap(bmp);
        setContentView(iv);
        Log.d("ImageTest", "Image was inflated");
    } catch (final FileNotFoundException e) {
        Log.d("ImageTest", "Image was not inflated");
    }
}
.

Non ho visto nulla.

Sai come è codificato l'immagine? Dì che è memorizzato in byte[] buffer. buffer[0] è rosso, buffer[1] è verde, ecc.

È stato utile?

Soluzione 2

OK -- After quite some unsuccessful tries, I finally got something out of this byte array. I wrote this simple C program to convert the byte array to a Windows Bitmap file. I'm dropping the code in case somebody is interested.
I compiled this against VisualC 6.0 and gcc 3.4.4, it should work on any OS (tested on Windows, Linux and MacOS X).

#include <stdio.h>
#include <math.h>
#include <string.h>
#include <stdlib.h>

/* Types */
typedef unsigned char byte;
typedef unsigned short uint16_t;
typedef unsigned int uint32_t;
typedef int int32_t;

/* Constants */
#define RMASK 0x00ff0000
#define GMASK 0x0000ff00
#define BMASK 0x000000ff
#define AMASK 0xff000000

/* Structures */
struct bmpfile_magic {
  unsigned char magic[2];
};

struct bmpfile_header {
  uint32_t filesz;
  uint16_t creator1;
  uint16_t creator2;
  uint32_t bmp_offset;
};

struct bmpfile_dibheader {
  uint32_t header_sz;
  uint32_t width;
  uint32_t height;
  uint16_t nplanes;
  uint16_t bitspp;
  uint32_t compress_type;
  uint32_t bmp_bytesz;
  int32_t hres;
  int32_t vres;
  uint32_t ncolors;
  uint32_t nimpcolors;

  uint32_t rmask, gmask, bmask, amask;
  uint32_t colorspace_type;
  byte colorspace[0x24];
  uint32_t rgamma, ggamma, bgamma;
};

/* Displays usage info and exits */
void usage(char *cmd) {
    printf("Usage:\t%s <img_src> <img_dest.bmp> <width> <height>\n"
        "\timg_src:\timage byte buffer obtained from Eclipse MAT, using 'copy > save value to file' while selecting the byte[] buffer corresponding to an android.graphics.Bitmap\n"
        "\timg_dest:\tpath to target *.bmp file\n"
        "\twidth:\t\tpicture width, obtained in Eclipse MAT, selecting the android.graphics.Bitmap object and seeing the object member values\n"
        "\theight:\t\tpicture height\n\n", cmd);
    exit(1);
}

/* C entry point */
int main(int argc, char **argv) {
    FILE *in, *out;
    char *file_in, *file_out;
    int w, h, W, H;
    byte r, g, b, a, *image;
    struct bmpfile_magic magic;
    struct bmpfile_header header;
    struct bmpfile_dibheader dibheader;

    /* Parse command line */
    if (argc < 5) {
        usage(argv[0]);
    }
    file_in = argv[1];
    file_out = argv[2];
    W = atoi(argv[3]);
    H = atoi(argv[4]);
    in = fopen(file_in, "rb");
    out = fopen(file_out, "wb");

    /* Check parameters */
    if (in == NULL || out == NULL || W == 0 || H == 0) {
        usage(argv[0]);
    }

    /* Init BMP headers */
    magic.magic[0] = 'B';
    magic.magic[1] = 'M';

    header.filesz = W * H * 4 + sizeof(magic) + sizeof(header) + sizeof(dibheader);
    header.creator1 = 0;
    header.creator2 = 0;
    header.bmp_offset = sizeof(magic) + sizeof(header) + sizeof(dibheader);

    dibheader.header_sz = sizeof(dibheader);
    dibheader.width = W;
    dibheader.height = H;
    dibheader.nplanes = 1;
    dibheader.bitspp = 32;
    dibheader.compress_type = 3;
    dibheader.bmp_bytesz = W * H * 4;
    dibheader.hres = 2835;
    dibheader.vres = 2835;
    dibheader.ncolors = 0;
    dibheader.nimpcolors = 0;
    dibheader.rmask = RMASK;
    dibheader.gmask = BMASK;
    dibheader.bmask = GMASK;
    dibheader.amask = AMASK;
    dibheader.colorspace_type = 0x57696e20;
    memset(&dibheader.colorspace, 0, sizeof(dibheader.colorspace));
    dibheader.rgamma = dibheader.bgamma = dibheader.ggamma = 0;

    /* Read picture data */
    image = (byte*) malloc(4*W*H);
    if (image == NULL) {
        printf("Could not allocate a %d-byte buffer.\n", 4*W*H);
        exit(1);
    }
    fread(image, 4*W*H, sizeof(byte), in);
    fclose(in);

    /* Write header */
    fwrite(&magic, sizeof(magic), 1, out);
    fwrite(&header, sizeof(header), 1, out);
    fwrite(&dibheader, sizeof(dibheader), 1, out);

    /* Convert the byte array to BMP format */
    for (h = H-1; h >= 0; h--) {
        for (w = 0; w < W; w++) {
            r = *(image + w*4 + 4 * W * h);
            b = *(image + w*4 + 4 * W * h + 1);
            g = *(image + w*4 + 4 * W * h + 2);
            a = *(image + w*4 + 4 * W * h + 3);

            fwrite(&b, 1, 1, out);
            fwrite(&g, 1, 1, out);
            fwrite(&r, 1, 1, out);
            fwrite(&a, 1, 1, out);
        }
    }

    free(image);
    fclose(out);
}

So using this tool I was able to recognise the picture used to generate this 1280x1920 bitmap.

Altri suggerimenti

See here for an easier answer: MAT (Eclipse Memory Analyzer) - how to view bitmaps from memory dump

TL;DR - Install GIMP and load the image as raw RGB Alpha

I found that starting from latest version of Android Studio (2.2.2 as of writing), you can view the bitmap file directly:

  1. Open the ‘Android Monitor’ tab (at the bottom left) and then Memory tab.
  2. Press the ‘Dump Java Heap’ button

  3. Choose the ‘Bitmap’ Class Name for the current snapshot, select each Instance of bitmap and view what image exactly consume more memory than expected. (screens 4 and 5)

  4. Choose the Bitmap class name…

enter image description here

  1. Select each Instance of bitmap

enter image description here

and right click on it, select View Bitmap

enter image description here

Just take the input to the image and convert it into a bitmap object by using the fileinput stream/datastream. Also add logs for seeing data for each image that gets used.

You could enable an usb connection and copy the file to an other computer with more tools to investigate.

Some devices could be configured to dump the current screen to file system when the start button is pressed. Maybe this happens to you.

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