The assembly reference alone doesn't lead to the error. It's the using
that you've probably inserted, because it imports the whole namespace. You could try
using Bitmap = System.Drawing.Bitmap
instead to import the bitmap only.
Domanda
I think this is a simple question to answer, but I still can't figure out a way to get past it.
Basically, what I wanted, was to use a Bitmap
object in my Xna game. So I went ahead and added System.Drawing
as an assembly reference. This worked out perfectly, except that I now get a different error; "'Color' is an ambiguous reference between 'Microsoft.Xna.Framework.Color' and 'System.Drawing'. How do I get past this?
Soluzione
The assembly reference alone doesn't lead to the error. It's the using
that you've probably inserted, because it imports the whole namespace. You could try
using Bitmap = System.Drawing.Bitmap
instead to import the bitmap only.