質問

私のプロジェクトでSIO2などのエンジンのような3Dエンジンを使用したくありません。しかし、私は通常のプロジェクトで .blender 3Dファイルを使用したいです。

誰もが私がそれを進めることができる方法を教えてください。

ありがとう

役に立ちましたか?

解決

The .blend format is not much more than a python pickle object with some binary header fields. It unfortunately is neither very optimized nor easy to load data from.

Also blender format is prone to version differences which are very subtle and will be handled by upgraded blender versions but you will lose a lot of time learning all the differences between the .blend file versions.

I recommend you either roll your own exporter for your own preferred format (should it not exist in the blender community or addons) or use a generic format, some good all-round formats are :

  • Collada (Builtin)
  • Direct X format (Builtin)

Check for more blender import and export plugins

他のヒント

Export your blend file to another format.

http://wiki.blender.org/index.php/Extensions:2.5/Py/Scripts#Import-Export_Scripts

Which you choose depends upon how you will render your objects. Check out the "raw" exporter, since you are rolling your own renderer.

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