質問

I have a made a game for the Xbox 360 using XNA and whilst testing the game the screen seems to dim every 30 seconds. The way it dims is as if I have been away from the Xbox for a while. If I press the Xbox guide it goes back to normal. I've tried googling this issue and i've found a few people who have had the same problem but I couldn't seem to find any replies on those posts. If anyone knows what the issue is and how I could fix it it would be of great help as this is the last kink i'm trying to resolve with my game.

役に立ちましたか?

解決

Just to convert my comment into an answer:

Many modern TVs and some monitors have a "dynamic contrast" feature where, if the displayed image is predominantly black, the intensity of the backlight will be reduced.

(Often it's really annoying, just making high-contrast black-background scenes go dark for no reason.)

The backlight can also be turned down as a power-saving feature, kind of like a screen-saver.

You could test on a monitor without this feature, disable this feature in your TV settings, or use a scene that isn't so dark.

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