문제

This probably is a simple question, I made a working ray casting from the center of my btRigidBody object, but it always hits itself (as it is casted from the center).

What would be the best approach to use a ray cast from the bottom part of my body down the Y-axis? As I want to know if my body is touching the floor.

Thanks.

도움이 되었습니까?

해결책

Why don't you just set the ray origin to the position right underneath your rigid body?

라이센스 : CC-BY-SA ~와 함께 속성
제휴하지 않습니다 StackOverflow
scroll top