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Tag lighting - Esta é a página 28 - GeneraCodice
2d platformer light sources
https://www.generacodice.com/pt/articolo/1354178/2d-platformer-light-sources
actionscript-3
-
flash
-
lighting
StackOverflow
How do I get blending to work with lighting and material?
https://www.generacodice.com/pt/articolo/1340161/how-do-i-get-blending-to-work-with-lighting-and-material
opengl
-
graphics
-
lighting
StackOverflow
3D Lighting (OpenGl)
https://www.generacodice.com/pt/articolo/1335262/3d-lighting-opengl
opengl
-
lighting
StackOverflow
iPhone OpenGL-ES : Stopping the light source from moving
https://www.generacodice.com/pt/articolo/1236635/iphone-opengl-es-stopping-the-light-source-from-moving
iphone
-
lighting
-
opengl-es
StackOverflow
Light Direction and its Transformation in the Simplest Lighting Model
https://www.generacodice.com/pt/articolo/1208088/light-direction-and-its-transformation-in-the-simplest-lighting-model
opengl
-
lighting
-
glsl
StackOverflow
Using GLSL shaders + lighting / normals
https://www.generacodice.com/pt/articolo/1203093/using-glsl-shaders-lighting-normals
opengl
-
shader
-
lighting
-
glsl
-
normals
StackOverflow
I have written a CAD program in JOGL that works great until I put in a glu quadric, then the lighting is off
https://www.generacodice.com/pt/articolo/1200940/i-have-written-a-cad-program-in-jogl-that-works-great-until-i-put-in-a-glu-quadric-then-the-lighting-is-off
java
-
lighting
-
jogl
-
vertex-buffer
-
glu
StackOverflow
(Simple) shadow of 2D Textures (Tiles), behind the textures
https://www.generacodice.com/pt/articolo/1180991/simple-shadow-of-2d-textures-tiles-behind-the-textures
xna
-
lighting
-
microsoft-metro
StackOverflow
3d shading/lighting is lost with ambient shaded sides
https://www.generacodice.com/pt/articolo/1072788/3d-shading-lighting-is-lost-with-ambient-shaded-sides
opengl
-
3d
-
shader
-
lighting
StackOverflow
Deferred shading, normal mapping and self-shadowing surfaces pointing away from light
https://www.generacodice.com/pt/articolo/1069744/deferred-shading-normal-mapping-and-self-shadowing-surfaces-pointing-away-from-light
3d
-
rendering
-
lighting
StackOverflow
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