I declared an array which was used by the shader code.. However the array was overflowing and since it was built outside visual so it didnot give any error message.
hlsl debugging in vs13 graphics diagnostics
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13-06-2023 - |
سؤال
I am trying to debug a shader in visual studio 2013 (via graphics diagnostics engine) but I am having the following message...
This graphics diagnostics engine failed to build shader trace and therefore it is unable to debug shader.
When I configured the setting the configuration setting was set to "Debug". And the command line I used is as follows :
fxc /Zi /Od /Fo"Skin.fxo" /fx"_5_0" /nologo
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