문제

I am trying to debug a shader in visual studio 2013 (via graphics diagnostics engine) but I am having the following message...

This graphics diagnostics engine failed to build shader trace and therefore it is unable to debug shader.

When I configured the setting the configuration setting was set to "Debug". And the command line I used is as follows :

fxc /Zi /Od /Fo"Skin.fxo" /fx"_5_0" /nologo

도움이 되었습니까?

해결책

I declared an array which was used by the shader code.. However the array was overflowing and since it was built outside visual so it didnot give any error message.

라이센스 : CC-BY-SA ~와 함께 속성
제휴하지 않습니다 StackOverflow
scroll top