Question

I am trying to debug a shader in visual studio 2013 (via graphics diagnostics engine) but I am having the following message...

This graphics diagnostics engine failed to build shader trace and therefore it is unable to debug shader.

When I configured the setting the configuration setting was set to "Debug". And the command line I used is as follows :

fxc /Zi /Od /Fo"Skin.fxo" /fx"_5_0" /nologo

Was it helpful?

Solution

I declared an array which was used by the shader code.. However the array was overflowing and since it was built outside visual so it didnot give any error message.

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