我有个问题与增加存储器。我用MEF在caliburn.微上建立新的画面-WPF窗口。

视图模型的视/视图这样的:

[Export(typeof(IChatViewModel))]
[PartCreationPolicy(CreationPolicy.NonShared)]
public class ChatViewModel : Screen, IChatViewModel
    {}

在设立我的使用ExportFactory,智能控制器是在这里:

public interface IViewModelsControler
{
    ExportLifetimeContext<IChatViewModel> CreatChatViewModel();
}

[Export(typeof(IViewModelsControler))]
public class ViewModelsControler : IViewModelsControler
{
    [Import]
    public ExportFactory<IChatViewModel> ChatViewFactory { get; set; }

    public ExportLifetimeContext<IChatViewModel> CreatChatViewModel()
    {
        return ChatViewFactory.CreateExport();
    }
}

我用ViewModelsControler类ChatScreenManager类。这类开放/清除聊天的屏幕。

这里是它:

  [Export(typeof(IChatScreenManager))]
    public class ChatScreenManager : IChatScreenManager
    {
        private IWindowManager _windowManager;

        [Import]
        public IViewModelsControler ViewModelControler { get; set; }

        [ImportingConstructor]
        public ChatScreenManager(IWindowManager windowManager)
        {
            _windowManager = windowManager;
            ActiveChatScreens = new Dictionary<string, ExportLifetimeContext<IChatViewModel>>();
        }

        //store active screen
        public Dictionary<string, ExportLifetimeContext<IChatViewModel>> ActiveChatScreens { get; set; }


        public void OpenChatScreen(DetailData oponent, string avatarNick, BitmapImage avatarImage)
        {
            if (!ActiveChatScreens.ContainsKey(oponent.Info.Nick))
            {
                //create new chat screen with view model controler
                ExportLifetimeContext<IChatViewModel> chatScreen = ViewModelControler.CreatChatViewModel();

                //show
                _windowManager.Show(chatScreen.Value);

                //add ref to the dic
                ActiveChatScreens.Add(oponent.Info.Nick, chatScreen);
            }
        }

        public void RemoveChatScreen(string clossingScreen)
        {

            MessageBox.Show(GC.GetTotalMemory(true).ToString());

            ActiveChatScreens[clossingScreen].Dispose();

            ActiveChatScreens.Remove(clossingScreen);

            GC.Collect();
            GC.SuppressFinalize(this);

            MessageBox.Show(GC.GetTotalMemory(true).ToString());
        }
    }

和我的问题是:

  • 我呼OpneChatScreen方法从ChatScreenManager它打开新的WPF窗口
  • 添加参照上的这个窗口的字典。
  • 当我闭窗口,我呼RemoveChatScreen.

在RemoveChaScreen:

  • 我总记忆,例如它是K37,000
  • 然后我打电话Dipose方法上ExportLifetimeContext chatScreen
  • 力GC
  • 并获得共用的存储器,例如它是39,000K

存储器的使用仍然增加。我希望,如果我呼叫处理方法上目ChatViewModel和也ChatView对象的这些对象的破坏。

有帮助吗?

解决方案

不力的GC!还有, Dispose() 方法应该按照清除从你的收藏。

public void RemoveChatScreen(string closingScreen)
{
    MessageBox.Show(GC.GetTotalMemory(true).ToString());

    IChatViewModel chatWindow = ActiveChatScreens[closingScreen]

    // remove from collection - GC may pass over object referenced in collection
    // until next pass, or 3rd pass...who knows, it's indeterminate
    ActiveChatScreens.Remove(closingScreen);

    // all clean up should be performed within Dispose method
    chatWindow.Dispose(); 

    //GC.Collect();
    //GC.SuppressFinalize(this);

    MessageBox.Show(GC.GetTotalMemory(true).ToString());
}

迫使垃圾的收集不建议。有办法工作与GC然而,这通常是在Dispose()方法的一次性类。你来ChatView对象的定义应该是这样的:

class ChatView : IChatViewModel, IDisposable
{  }

ChatView需要Dispose()方法以实施。还有一个 模式来遵守 (从MSDN) 当时创造的一次性类别:

// Design pattern for a base class.
public class ChatView : IChatViewModel, IDisposable
{
    private bool disposed = false;

    //Implement IDisposable.
    public void Dispose()
    {
        Dispose(true);
        GC.SuppressFinalize(this);
    }

    protected virtual void Dispose(bool disposing)
    {
        if (!disposed)
        {
            if (disposing)
            {
                // Free other state (managed objects).
            }
            // Free your own state (unmanaged objects).
            // Set large fields to null.
            disposed = true;
        }
    }

    // Use C# destructor syntax for finalization code.
    ~ChatView()
    {
        // Simply call Dispose(false).
        Dispose (false);
    }
}
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