Frage

Is possible to load an image (logo) before loading the original image using Universal Image Loader?

How would be the implementation in this case?

Thanks in advance.

War es hilfreich?

Lösung

Using DisplayImageOptions in the field 'showImageOnLoading':

IMAGE_OPTIONS = new DisplayImageOptions.Builder() // .showImageOnLoading(R.drawable.loader) // .resetViewBeforeLoading(false) // .bitmapConfig(Config.RGB_565) // .imageScaleType(ImageScaleType.IN_SAMPLE_INT) // .delayBeforeLoading(500) // .cacheOnDisc(true) // .cacheInMemory(true) // .build();

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