Question

Is possible to load an image (logo) before loading the original image using Universal Image Loader?

How would be the implementation in this case?

Thanks in advance.

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Solution

Using DisplayImageOptions in the field 'showImageOnLoading':

IMAGE_OPTIONS = new DisplayImageOptions.Builder() // .showImageOnLoading(R.drawable.loader) // .resetViewBeforeLoading(false) // .bitmapConfig(Config.RGB_565) // .imageScaleType(ImageScaleType.IN_SAMPLE_INT) // .delayBeforeLoading(500) // .cacheOnDisc(true) // .cacheInMemory(true) // .build();

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