Pregunta

Is possible to load an image (logo) before loading the original image using Universal Image Loader?

How would be the implementation in this case?

Thanks in advance.

¿Fue útil?

Solución

Using DisplayImageOptions in the field 'showImageOnLoading':

IMAGE_OPTIONS = new DisplayImageOptions.Builder() // .showImageOnLoading(R.drawable.loader) // .resetViewBeforeLoading(false) // .bitmapConfig(Config.RGB_565) // .imageScaleType(ImageScaleType.IN_SAMPLE_INT) // .delayBeforeLoading(500) // .cacheOnDisc(true) // .cacheInMemory(true) // .build();

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