Question

I am trying to apply a scale animation to a rectangle, using code not xml. I want to make the rectangle grow taller, pretty simple.

RectDrawableView - creates a RectShape ShapeDrawable

public class RectDrawableView extends View {

Paint paint; 

public RectDrawableView(Context context) {
    super(context);
    paint = new Paint();
    paint.setColor(Color.parseColor("#aacfcce4"));
    paint.setStyle(Paint.Style.FILL);
}

protected void onDraw(Canvas canvas) {

    int x = 35;
    int y = 250;
    int width = 50;
    int height = 300;

    ShapeDrawable shapeDrawable = new ShapeDrawable(new RectShape());

    Rect rect = new Rect(x, y, x+width, y+height);
    shapeDrawable.setBounds(rect);
    shapeDrawable.getPaint().set(paint);
    shapeDrawable.draw(canvas);
}

}

Activity: - Creates a new RectDrawableView and adds to layout. OnResume an animation is triggered, which should make the rectangle grow taller.

public class RectActivity extends Activity {

final String TAG = "RectActivity";

TextView rect1;
RectDrawableView rectView;


/** Called when the activity is first created. */
@Override
public void onCreate(Bundle savedInstanceState) {
    super.onCreate(savedInstanceState);

    setContentView(R.layout.basic);

    LinearLayout linear = (LinearLayout) findViewById(R.id.basicLayout);
    rectView = new RectDrawableView(this);
    linear.addView(rectView);
}

@Override
public void onResume() {
    super.onResume();
    RunAnimations();
}


private void RunAnimations() {


    Animation rectAnim1 = new ScaleAnimation(1, 1, 1, 1.3f, ScaleAnimation.RELATIVE_TO_SELF, 0,
            ScaleAnimation.RELATIVE_TO_SELF, 1);
    rectAnim1.setFillBefore(false);
    rectAnim1.setFillAfter(true);
    rectAnim1.setStartOffset(500);
    rectAnim1.setDuration(500);

    rectView.startAnimation(rectAnim1);

}
}

basic.xml

<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
    android:id="@+id/basicLayout"
    android:layout_width="fill_parent"
    android:layout_height="fill_parent" 
    android:orientation="vertical">

</LinearLayout>

Result: The rect is growing taller, good, but the location of the rect is also changing, bad. The whole rectangle is being positioned higher up the screen.

When I use this exact same animation code, but apply it to a TextView instead of a ShapeDrawable, all is good.

I've trawled through all the related articles on SO, but I'm still struggling with this one. Any help would be appreciated, thanks.

Was it helpful?

Solution

Complete code, i had changed the height of the rectangle.

public class RectActivity extends Activity {

final String TAG = "RectActivity";

TextView rect1;
RectDrawableView rectView;


/** Called when the activity is first created. */
@Override
public void onCreate(Bundle savedInstanceState) {
    super.onCreate(savedInstanceState);

    setContentView(R.layout.basic);

    LinearLayout linear = (LinearLayout) findViewById(R.id.rectangle);
    rectView = new RectDrawableView(this);
    linear.addView(rectView);
    Button sbutton = (Button)findViewById(R.id.sbutton);
    sbutton.setOnClickListener(new OnClickListener(){
        @Override
        public void onClick(View v) {
            RectActivity.this.RunAnimations();
        }   
    });
    Button tbutton = (Button)findViewById(R.id.tbutton);
    tbutton.setOnClickListener(new OnClickListener(){
        @Override
        public void onClick(View v) {
            RectActivity.this.runTranslateAnimation();
        }   
    });

}

@Override
public void onResume() {
    super.onResume();
    RunAnimations();
}


private void RunAnimations() {
    Animation rectAnim1 = new ScaleAnimation(1, 1, 1, 1.3f, 
                   ScaleAnimation.RELATIVE_TO_SELF, 0,
            ScaleAnimation.ABSOLUTE, 250);

    rectAnim1.setFillBefore(false);
    rectAnim1.setFillAfter(true);
    rectAnim1.setStartOffset(500);
    rectAnim1.setDuration(500);
    rectView.startAnimation(rectAnim1);

}
private void runTranslateAnimation() {

    float x = rectView.getX();
    float y = rectView.getY();

    TranslateAnimation trans = new TranslateAnimation(0, 0, 0, (90));
    trans.setFillAfter(true);
    trans.setStartOffset(500);
    trans.setDuration(500);
    rectView.startAnimation(trans);
}
}

public class RectDrawableView extends View {

Paint paint; 
Rect rect;

public RectDrawableView(Context context) {
    super(context);
    paint = new Paint();
    paint.setColor(Color.parseColor("#aacfcce4"));
    paint.setStyle(Paint.Style.FILL);
}

protected void onDraw(Canvas canvas) {

    int x = 50;
    int y = 150;
    int width = 50;
    int height = 100;

    ShapeDrawable shapeDrawable = new ShapeDrawable(new RectShape());

    rect = new Rect(x, y, x+width, y+height);
    shapeDrawable.setBounds(rect);
    shapeDrawable.getPaint().set(paint);
    shapeDrawable.draw(canvas);
}
}

OTHER TIPS

Try this code. Keep the pivotYType as ABSOLUTE with value 550 ( y + height )

 Animation rectAnim1 = new ScaleAnimation(1, 1, 1, 1.3f, 
                                ScaleAnimation.RELATIVE_TO_SELF, 0,
                                ScaleAnimation.ABSOLUTE, 550);
Licensed under: CC-BY-SA with attribution
Not affiliated with StackOverflow
scroll top