Question

I have been trying to get a layer into my scene. My scene is called "Survival". My layer is called "SSpriteLayer". The scene initializes, but the layer doesn't.

SURVIVAL.H:

#import <Foundation/Foundation.h>
#import "cocos2d.h"
#import "SSpriteLayer.h"

@interface Survival : CCLayer {}
@end

SURVIVAL.M:

@implementation Survival

+(CCScene *) scene
{
   // 'scene' is an autorelease object.
   CCScene *scene = [CCScene node];

   // 'layer' is an autorelease object.
   Survival *layer = [Survival node];
   SSpriteLayer *spriteLayer = [SSpriteLayer node];

   // add layer as a child to scene
   [scene addChild: layer];
   [scene addChild: spriteLayer];

   // return the scene
   return scene;
}

-(id) init
{
   if( (self=[super init]))        
       NSLog(@"SCENE HAS INIT");

   return self;
}

@end

SSPRITELAYER.H:

#import <Foundation/Foundation.h>
#import "cocos2d.h"

@interface SSpriteLayer : CCLayer {

}

@end

SSPRITELAYER.M:

#import "SSpriteLayer.h"


@implementation SSpriteLayer

-(id) init
{
   if( (self=[super init]))         
       NSLog(@"SPRITELAYER HAS INIT");  

   return self;
}


@end

What I do not understand is why my layer isn't initizializing, and why I am not getting the message "SPRITELAYER HAS INIT" in the debug area.

Was it helpful?

Solution

  // add layer as a child to scene
  [self addChild: layer];
  [self addChild: SpriteLayer];

Change it And Try

OTHER TIPS

Make sure, that you call

[Survival scene];

not

[Survival node];

and post code with calling your scene here

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