Question

I have run into strange behavior drawing a sprite into a BitmapData. This sprite looks fine when drawn directly to the screen. But when this sprite is drawn into a BitmapData, the sprite is being masked... but there is no such mask applied to that sprite!

This "bad mask" can be toggled off and on... by applying / not-applying a different mask to the sprite I am drawing. This mask is not the same shape or location as the "bad mask".

alt text http://img5.imageshack.us/img5/8310/masked.png

I am wondering if I I am doing something wrong or if this is a bug? I am adding masks in the manner described in the documentation. The "bad mask" appears to get its coordinates from the position of the sprite I am drawing (drawingSprite) relative to its parents.


package
{

import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.display.Sprite;

import mx.core.UIComponent;

public class tmpa extends UIComponent
{

    public function tmpa( ):void
    {   var topSprite:Sprite = new Sprite();
        topSprite.x = 0;
        topSprite.y = 0;
        addChild( topSprite );

        var canvasSprite:Sprite = new Sprite();
        canvasSprite.x = 5;
        canvasSprite.y = 35;
        topSprite.addChild( canvasSprite );

        var drawingSprite:Sprite = new Sprite();
        canvasSprite.addChild( drawingSprite );

        var maskSp:Sprite = new Sprite();
        maskSp.graphics.beginFill( 0xFFFFFF, 1 );
        maskSp.graphics.drawRect( 0, 0, 200, 200 );
        maskSp.graphics.endFill();

        //toggle these two lines of code
        canvasSprite.addChild( maskSp );
        drawingSprite.mask = maskSp;

        drawingSprite.graphics.beginFill( 0xFF0000, 1 );
        drawingSprite.graphics.drawRect( 0, 0, 200, 200 );
        drawingSprite.graphics.endFill();

        drawingSprite.graphics.beginFill( 0x00FF00, 1 );
        drawingSprite.graphics.drawCircle( 0, 0, 100 );
        drawingSprite.graphics.endFill();


        //a snapshot with default blue background
        var bmd:BitmapData = new BitmapData( 100, 100, false, 0x0000FF );
        bmd.draw( drawingSprite );
        var bm:Bitmap = new Bitmap( bmd );
        bm.x = 300;
        bm.y = 35;
        addChild( bm );
    }

}
}

<mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" xmlns:a="*" width="100%" height="100%">
    <a:tmpa id="t" width="100%" height="100%" x="0" y="0" left="0" top="0"/>
</mx:Application>
Was it helpful?

Solution

Changing the mask adding lines to:

canvasSprite.addChild( maskSp );
canvasSprite.mask = maskSp;

Solves the problem, so there is likely some confusion with the relative coordinate spaces of the clips. I think you should keep your mask on the same level as your masked DisplayObject in your displaylist to avoid confusion.

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