Best way to fade in/out image
Question
What is the best (least resource heavy) way to fade an image in and out every 20 seconds with a duration of 1 second, against a black background (screensaver), in C# ?
(an image about 350x130px).
I need this for a simple screensaver that's going to run on some low level computers (xp).
Right now I'm using this method against a pictureBox, but it is too slow:
private Image Lighter(Image imgLight, int level, int nRed, int nGreen, int nBlue)
{
Graphics graphics = Graphics.FromImage(imgLight);
int conversion = (5 * (level - 50));
Pen pLight = new Pen(Color.FromArgb(conversion, nRed,
nGreen, nBlue), imgLight.Width * 2);
graphics.DrawLine(pLight, -1, -1, imgLight.Width, imgLight.Height);
graphics.Save();
graphics.Dispose();
return imgLight;
}
Solution
You could probably use a Color Matrix like in this example on msdn
http://msdn.microsoft.com/en-us/library/w177ax15%28VS.71%29.aspx
OTHER TIPS
Instead of using a Pen and the DrawLine() method, you can use Bitmap.LockBits to access the memory of your image directly. Here's a good explanation of how it works.
Put a Timer on your form, and in the constructor, or the Form_Load, write
timr.Interval = //whatever interval you want it to fire at;
timr.Tick += FadeInAndOut;
timr.Start();
Add a private method
private void FadeInAndOut(object sender, EventArgs e)
{
Opacity -= .01;
timr.Enabled = true;
if (Opacity < .05) Opacity = 1.00;
}
Here's my take on this
private void animateImageOpacity(PictureBox control)
{
for(float i = 0F; i< 1F; i+=.10F)
{
control.Image = ChangeOpacity(itemIcon[selected], i);
Thread.Sleep(40);
}
}
public static Bitmap ChangeOpacity(Image img, float opacityvalue)
{
Bitmap bmp = new Bitmap(img.Width, img.Height); // Determining Width and Height of Source Image
Graphics graphics = Graphics.FromImage(bmp);
ColorMatrix colormatrix = new ColorMatrix {Matrix33 = opacityvalue};
ImageAttributes imgAttribute = new ImageAttributes();
imgAttribute.SetColorMatrix(colormatrix, ColorMatrixFlag.Default, ColorAdjustType.Bitmap);
graphics.DrawImage(img, new Rectangle(0, 0, bmp.Width, bmp.Height), 0, 0, img.Width, img.Height, GraphicsUnit.Pixel, imgAttribute);
graphics.Dispose(); // Releasing all resource used by graphics
return bmp;
}
It's also recommended to create another thread because this will freeze your main one.