PVRTC textures on iPhone Simulator
Question
Is there any way to make PVRTC textures work on the iPhone Simulator?
Solution
I found a problem why PVR textures did not work neither on simulator nor iphone.
Before drawing it's necessary to set up parameter GL_TEXTURE_MIN_FILTER. For example,
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
OTHER TIPS
According to this forum thread: yes, the simulator supports PVRTC-format compressed textures.
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