Question

Is there any way to make PVRTC textures work on the iPhone Simulator?

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Solution

I found a problem why PVR textures did not work neither on simulator nor iphone. Before drawing it's necessary to set up parameter GL_TEXTURE_MIN_FILTER. For example, glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);

OTHER TIPS

According to this forum thread: yes, the simulator supports PVRTC-format compressed textures.

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