Question

Given the following code:

using System.Collections.Generic;
static class Program {
    static void Main() {
        bar Bar = new bar();
        baz Baz = new baz();
        System.Console.WriteLine(
            "We have {0} bars, rejoice!", bar.Cache.Count);
    }
}

public abstract class foo {
    public static List<foo> Cache = new List<foo>(); 
}

public class bar : foo {
    public bar() { Cache.Add(this); }
}
public class baz : foo {
    public baz() { Cache.Add(this); }
}

You get the (somewhat expected) output "We have 2 bars, rejoice!".

This is fabulous, we now have twice as many places to have our beer (apparently), but what I really want is for each class to have it's own cache. The reason I don't want to just implement this cache in the subclass is because I also have some methods in my abstract class that needs to be able to operate on the cache (namely, to iterate over all of them). Is there a way to do this? I've looked at using an interface for foo, but the interface doesn't allow static members to be defined as part of the interface.

Was it helpful?

Solution

Each derived class of foo should define how/where to get a cache, so each can (potentially) have its own cache. Methods in foo can refer to GetCache() without the implementation being known.

public abstract class foo
{
    public abstract ICache GetCache();

    public void DoSomethingToCache()
    {
        ICache cache = this.GetCache();
        cache.DoSomething();
    }
}

public class bar : foo
{
    public static ICache BarCache = new FooCache();

    public override ICache GetCache()
    {
        return bar.BarCache;
    }
}

public class FooCache : ICache { }

OTHER TIPS

Use a generic base class parameterized with the subclass:

using System.Collections;
using System.Collections.Generic;

static class Program
{
    static void Main()
    {
        bar Bar = new bar();
        baz Baz = new baz();
        System.Console.WriteLine(
                "We have {0} bars, rejoice!", Bar.GetCache().Count);
    }
}

public abstract class foo<T>
{
    private static List<foo<T> > Cache = new List<foo<T> >();

    public IList GetCache()
    {
        return Cache;
    }
}

public class bar : foo<bar>
{
    public bar() { GetCache().Add(this); }
}
public class baz : foo<baz>
{
    public baz() { GetCache().Add(this); }
}
public abstract class foo {
    public abstract List<foo> Cache { get; }

    protected static Dictionary<Type, List<foo>> InnerCache = new Dictionary<Type, List<foo>>(); 
}

public class bar : foo {
    public override List<foo> Cache { 
       get { return foo.InnerCache[typeof(bar)]; } 
    }

    public bar() { Cache.Add(this); }
}

public class baz : foo {
    public override List<foo> Cache { 
       get { return foo.InnerCache[typeof(baz)]; } 
    }

    public baz() { Cache.Add(this); }
}

Here's your answer:

using System;
using System.Collections.Generic;
static class Program
{
    static void Main()
    {
        var bar = new Bar();
        var baz = new Baz();
        System.Console.WriteLine(
                "We have {0} bars, rejoice!", Bar.Cache.Count);

        bar.PrintList();
        baz.PrintList();
    }
}

public abstract class Foo<T>
{
    public static List<T> Cache = new List<T>();

    public void PrintList()
    {
        foreach(var item in Cache)
        {
            Console.WriteLine(item);

        }
    }
}

public class Bar : Foo<Bar>
{
    public Bar() { Cache.Add(this); }
}
public class Baz : Foo<Baz>
{
    public Baz() { Cache.Add(this); }
}

try this:

using System.Collections.Generic;
using System;
static class Program
{
  static void Main()
  {
    Bar bar = new Bar();
    Baz baz = new Baz();
    System.Console.WriteLine(
            "We have {0} bars, rejoice!", bar.Cache.Count);
    System.Console.ReadKey();
  }
}

public abstract class Foo
{
  public Foo()
  {
    Cache = new List<string>();
  }
  public List<String> Cache { get; set; }
}

public class Bar : Foo
{
  public Bar() 
  { 
    Cache.Add("Bar"); 
  }
}
public class Baz : Foo
{
  public Baz() { Cache.Add("Baz"); }
}

Sorry I had to change the casing.. It was making my head explode

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