Question
I have a problem with visible lines appearing at the edges of the Skybox.
http://project-vanquish.co.cc/index.php <-- Shows the problem
Has anyone got any ideas as to why they are appearing? The textures don't have the white edge.
Rendering code block:
public override void Render(GraphicsDevice device)
{
device.DepthStencilState = DepthStencilState.None;
for (int i = 0; i < 6; i++)
{
this.sides[i].Position = CameraManager.ActiveCamera.Position + this.offsets[i];
EffectManager.ActiveShader.SetParameters(this.sides[i]);
foreach (EffectPass pass in EffectManager.ActiveShader.Effect.CurrentTechnique.Passes)
{
pass.Apply();
this.sides[i].Render(device);
}
}
device.DepthStencilState = DepthStencilState.Default;
}
Solution
Store your SamplerState:
SamplerState samplerState = device.SamplerStates[0];
Then, set it to AnisotropicClamp (or your preference):
device.SamplerStates[0] = SamplerState.AnisotropicClamp;
then after the render, reset your setting:
device.SamplerStates[0] = samplerState;
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