XNA - Signing in with Local Profile
Question
I am trying to learn XNA (4.0) multiplayer networking for the PC only environment.
For development, I read that using local profiles (with SystemLink) for PC-only environment does not require me to worry about Xbox Live Licenses. Using
Guide.ShowSignIn (1,false);
causes the Xbox Live sign-in to come up. But I am stuck here. The sign-in seems to demand a live profile (as opposed to a local one?). When I log on with my live profile, the following exception is thrown:
The current profile does not have an XNA Creators Club membership, which is required to sign in to the LIVE service. To continue, purchase a membership from Xbox LIVE Marketplace, or switch to a local gamer profile.
My question is: HOW do I switch to a local gamer profile?
I've searched, I've looked at code...
I just know there is a dead-stupid simple answer, but darned if I can find it....
Solution
Yup, I knew it was stupid!
When you hit "Create new Profile" it seems that your only option is to create a new Live profile....
However, if you happen to notice, there is a scroll bar, and when you scroll down, you see there is a link that lets you create a local profile! Nice how they hid that, and somehow I didn't notice the scrollbar.
Feeling very stupid...