¿Por qué mi sonido no estás jugando?
-
14-11-2019 - |
Pregunta
private var doorIsOpen : boolean = false;
private var doorTimer : float = 0.0;
private var currentDoor : GameObject;
var doorOpenTime : float = 3.0;
var doorOpenSound : AudioClip;
var doorShutSound : AudioClip;
function OpenDoor (door : GameObject)
{
doorIsOpen = true;
door.audio.PlayOneShot(doorOpenSound);
door.transform.parent.animation.Play("doorOpen");
}
function OnControllerColliderHit (hit : ControllerColliderHit)
{
if(hit.gameObject.tag == "playerDoor" && doorIsOpen == false)
{
OpenDoor(hit.gameObject);
}
}
Se supone que esto juega un sonido cuando mi personaje choca con una puerta, pero no puedo entender por qué
Solución
Take it through simple steps; verify first with a bit of debug that your code is reaching OnControllerColliderHit, then reaching OpenDoor(hit.gameObject); Also confirm that it can play door.transform.parent.animation.Play("doorOpen"); (and make a sound in normal code rather than conditional)
From the code snippet it may be that your "playerDoor" definition is incorrect elsewhere
Otros consejos
Go to Project
then Book Assets Folder
then sounds folder
then drag Door_open
sound to these variables:
var doorOpenSound : AudioClip;
var doorShutSound : AudioClip;
Your sound will play.
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