Calculate FPS in opengl game for iphone ( EAGLView )
문제
I used the apple's crash landing example as base to program some small games for iphone. Now i would like to meassure the frames per second in my games.
I'm curious about how can I calculate the FPS per second, can anyone help me to understand or point me to any way to do It ?.
Thanks.
해결책
You need the time the last frame took to draw in milliseconds, the rest is easy: 1.0f/deltaTime
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